view src/main/macos/exports/Makefile @ 1144:509295d5a023

Date: Sun, 11 Sep 2005 14:41:07 +0300 (EEST) From: =?ISO-8859-1?Q?Martin_Storsj=F6?= <martin@martin.st> To: sdl@libsdl.org Subject: [SDL] [PATCH] Switching between fullscreen/windowed on OS X Hi, When switching from fullscreen to windowed mode for opengl applications, the current version of SDL sets an harmless error, regarding usage of a NULL semaphore. This is due to code which tries to shut down a blitting thread, which is only started for double buffered 2d video modes, not for opengl. The attached patch fixes this. // Martin
author Ryan C. Gordon <icculus@icculus.org>
date Tue, 27 Sep 2005 08:36:28 +0000
parents 51b5e0be61c3
children 6c7b69218276
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EXPORTS = SDL.x
HEADERS = \
	../../../../include/SDL.h \
	../../../../include/SDL_active.h \
	../../../../include/SDL_audio.h \
	../../../../include/SDL_byteorder.h \
	../../../../include/SDL_cdrom.h \
	../../../../include/SDL_copying.h \
	../../../../include/SDL_cpuinfo.h \
	../../../../include/SDL_endian.h \
	../../../../include/SDL_error.h \
	../../../../include/SDL_events.h \
	../../../../include/SDL_getenv.h \
	../../../../include/SDL_joystick.h \
	../../../../include/SDL_keyboard.h \
	../../../../include/SDL_keysym.h \
	../../../../include/SDL_loadso.h \
	../../../../include/SDL_mouse.h \
	../../../../include/SDL_mutex.h \
	../../../../include/SDL_quit.h \
	../../../../include/SDL_rwops.h \
	../../../../include/SDL_syswm.h \
	../../../../include/SDL_thread.h \
	../../../../include/SDL_timer.h \
	../../../../include/SDL_types.h \
	../../../../include/SDL_version.h \
	../../../../include/SDL_video.h


all: $(EXPORTS)

$(EXPORTS): $(HEADERS)
	perl gendef.pl $(HEADERS) >$@ || rm $@

clean:
	rm -f $(EXPORTS)