Mercurial > sdl-ios-xcode
view src/audio/ums/SDL_umsaudio.h @ 1144:509295d5a023
Date: Sun, 11 Sep 2005 14:41:07 +0300 (EEST)
From: =?ISO-8859-1?Q?Martin_Storsj=F6?= <martin@martin.st>
To: sdl@libsdl.org
Subject: [SDL] [PATCH] Switching between fullscreen/windowed on OS X
Hi,
When switching from fullscreen to windowed mode for opengl applications,
the current version of SDL sets an harmless error, regarding usage of a
NULL semaphore. This is due to code which tries to shut down a blitting
thread, which is only started for double buffered 2d video modes, not for
opengl. The attached patch fixes this.
// Martin
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Tue, 27 Sep 2005 08:36:28 +0000 |
parents | 74212992fb08 |
children | c9b51268668f |
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/* AIX support for the SDL - Simple DirectMedia Layer Copyright (C) 2000 Carsten Griwodz This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Carsten Griwodz griff@kom.tu-darmstadt.de based on linux/SDL_dspaudio.h by Sam Lantinga */ #ifdef SAVE_RCSID static char rcsid = "@(#) $Id$"; #endif #ifndef _SDL_UMSaudio_h #define _SDL_UMSaudio_h #include "SDL_sysaudio.h" #include <UMS/UMSAudioDevice.h> /* Hidden "this" pointer for the video functions */ #define _THIS SDL_AudioDevice *this struct SDL_PrivateAudioData { /* Pointer to the (open) UMS audio device */ Environment* ev; UMSAudioDevice umsdev; /* Raw mixing buffer */ UMSAudioTypes_Buffer playbuf; UMSAudioTypes_Buffer fillbuf; long bytesPerSample; }; #endif /* _SDL_UMSaudio_h */