Mercurial > sdl-ios-xcode
view src/audio/dc/aica.h @ 1144:509295d5a023
Date: Sun, 11 Sep 2005 14:41:07 +0300 (EEST)
From: =?ISO-8859-1?Q?Martin_Storsj=F6?= <martin@martin.st>
To: sdl@libsdl.org
Subject: [SDL] [PATCH] Switching between fullscreen/windowed on OS X
Hi,
When switching from fullscreen to windowed mode for opengl applications,
the current version of SDL sets an harmless error, regarding usage of a
NULL semaphore. This is due to code which tries to shut down a blitting
thread, which is only started for double buffered 2d video modes, not for
opengl. The attached patch fixes this.
// Martin
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Tue, 27 Sep 2005 08:36:28 +0000 |
parents | dad72daf44b3 |
children | d910939febfa |
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#ifndef _AICA_H_ #define _AICA_H_ #define AICA_MEM 0xa0800000 #define SM_8BIT 1 #define SM_16BIT 0 #define SM_ADPCM 2 void aica_play(int ch,int mode,unsigned long smpptr,int looptst,int loopend,int freq,int vol,int pan,int loopflag); void aica_stop(int ch); void aica_vol(int ch,int vol); void aica_pan(int ch,int pan); void aica_freq(int ch,int freq); int aica_get_pos(int ch); #endif