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Date: Sun, 11 Sep 2005 14:41:07 +0300 (EEST) From: =?ISO-8859-1?Q?Martin_Storsj=F6?= <martin@martin.st> To: sdl@libsdl.org Subject: [SDL] [PATCH] Switching between fullscreen/windowed on OS X Hi, When switching from fullscreen to windowed mode for opengl applications, the current version of SDL sets an harmless error, regarding usage of a NULL semaphore. This is due to code which tries to shut down a blitting thread, which is only started for double buffered 2d video modes, not for opengl. The attached patch fixes this. // Martin
author Ryan C. Gordon <icculus@icculus.org>
date Tue, 27 Sep 2005 08:36:28 +0000
parents 9454950842ae
children d94b080ff6ce
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aclocal.m4
autom4te*
config.cache
config.log
config.status
configure
depcomp
install-sh
libtool
Makefile
Makefile.in
missing
mkinstalldirs
sdl-config
SDL.spec
SDL.qpg
.DS_Store