Mercurial > sdl-ios-xcode
view src/video/gem/SDL_gemmouse.c @ 3914:4fd12011d8d6 SDL-1.2
Quartz code should use F13, F14, and F15 keys instead of PrintScreen,
ScrollLock, and Pause, since that's what's on the standard Apple keyboards
(minus the laptops, which have neither set). Ideally we'll find a better way
to distinguish this...the keys being replaced would be correct on a USB
keyboard for Windows. Sigh.
Fixes Bugzilla #301.
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Wed, 14 Feb 2007 10:23:23 +0000 |
parents | 5d14acfdf84d |
children | 0b4ebec67cad |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" /* * GEM Mouse manager * * Patrice Mandin */ #include <gem.h> #include "SDL_mouse.h" #include "../../events/SDL_events_c.h" #include "../SDL_cursor_c.h" #include "SDL_gemmouse_c.h" #include "SDL_gemvideo.h" /* Defines */ /*#define DEBUG_VIDEO_GEM 1*/ #define MAXCURWIDTH 16 #define MAXCURHEIGHT 16 void GEM_FreeWMCursor(_THIS, WMcursor *cursor) { #ifdef DEBUG_VIDEO_GEM printf("sdl:video:gem: free cursor\n"); #endif if (cursor == NULL) return; graf_mouse(ARROW, NULL); if (cursor->mform_p != NULL) SDL_free(cursor->mform_p); SDL_free(cursor); } WMcursor *GEM_CreateWMCursor(_THIS, Uint8 *data, Uint8 *mask, int w, int h, int hot_x, int hot_y) { WMcursor *cursor; MFORM *new_mform; int i; #ifdef DEBUG_VIDEO_GEM Uint16 *data1, *mask1; printf("sdl:video:gem: create cursor\n"); #endif /* Check the size */ if ( (w > MAXCURWIDTH) || (h > MAXCURHEIGHT) ) { SDL_SetError("Only cursors of dimension (%dx%d) are allowed", MAXCURWIDTH, MAXCURHEIGHT); return(NULL); } /* Allocate the cursor memory */ cursor = (WMcursor *)SDL_malloc(sizeof(WMcursor)); if ( cursor == NULL ) { SDL_OutOfMemory(); return(NULL); } /* Allocate mform */ new_mform = (MFORM *)SDL_malloc(sizeof(MFORM)); if (new_mform == NULL) { SDL_free(cursor); SDL_OutOfMemory(); return(NULL); } cursor->mform_p = new_mform; new_mform->mf_xhot = hot_x; new_mform->mf_yhot = hot_y; new_mform->mf_nplanes = 1; new_mform->mf_fg = 0; new_mform->mf_bg = 1; for (i=0;i<MAXCURHEIGHT;i++) { new_mform->mf_mask[i]=0; new_mform->mf_data[i]=0; #ifdef DEBUG_VIDEO_GEM data1 = (Uint16 *) &data[i<<1]; mask1 = (Uint16 *) &mask[i<<1]; printf("sdl:video:gem: source: line %d: data=0x%04x, mask=0x%04x\n", i, data1[i], mask1[i]); #endif } if (w<=8) { for (i=0;i<h;i++) { new_mform->mf_mask[i]= mask[i]<<8; new_mform->mf_data[i]= data[i]<<8; } } else { for (i=0;i<h;i++) { new_mform->mf_mask[i]= (mask[i<<1]<<8) | mask[(i<<1)+1]; new_mform->mf_data[i]= (data[i<<1]<<8) | data[(i<<1)+1]; } } #ifdef DEBUG_VIDEO_GEM for (i=0; i<h ;i++) { printf("sdl:video:gem: cursor: line %d: data=0x%04x, mask=0x%04x\n", i, new_mform->mf_data[i], new_mform->mf_mask[i]); } printf("sdl:video:gem: CreateWMCursor(): done\n"); #endif return cursor; } int GEM_ShowWMCursor(_THIS, WMcursor *cursor) { GEM_cursor = cursor; if (cursor == NULL) { graf_mouse(M_OFF, NULL); GEM_cursor = (void *) -1; } else if (cursor->mform_p) { graf_mouse(USER_DEF, cursor->mform_p); } #ifdef DEBUG_VIDEO_GEM printf("sdl:video:gem: ShowWMCursor(0x%08x)\n", (long) cursor); #endif return 1; } #if 0 void GEM_WarpWMCursor(_THIS, Uint16 x, Uint16 y) { /* This seems to work only on AES 3.4 (Falcon) */ EVNTREC warpevent; warpevent.ap_event = APPEVNT_MOUSE; warpevent.ap_value = (x << 16) | y; appl_tplay(&warpevent, 1, 1000); } #endif void GEM_CheckMouseMode(_THIS) { #ifdef DEBUG_VIDEO_GEM printf("sdl:video:gem: check mouse mode\n"); #endif /* If the mouse is hidden and input is grabbed, we use relative mode */ if ( (!(SDL_cursorstate & CURSOR_VISIBLE)) && (this->input_grab != SDL_GRAB_OFF) && (SDL_GetAppState() & SDL_APPACTIVE) ) { SDL_AtariXbios_LockMousePosition(SDL_TRUE); GEM_mouse_relative = SDL_TRUE; } else { SDL_AtariXbios_LockMousePosition(SDL_FALSE); GEM_mouse_relative = SDL_FALSE; graf_mouse(M_ON, NULL); } }