Mercurial > sdl-ios-xcode
view src/video/bwindow/SDL_sysmouse.cc @ 3914:4fd12011d8d6 SDL-1.2
Quartz code should use F13, F14, and F15 keys instead of PrintScreen,
ScrollLock, and Pause, since that's what's on the standard Apple keyboards
(minus the laptops, which have neither set). Ideally we'll find a better way
to distinguish this...the keys being replaced would be correct on a USB
keyboard for Windows. Sigh.
Fixes Bugzilla #301.
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Wed, 14 Feb 2007 10:23:23 +0000 |
parents | c82c1870c77a |
children | 4e29535b821b |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #include <AppKit.h> #include <GameKit.h> #include "SDL_BWin.h" extern "C" { #include "../SDL_cursor_c.h" #include "SDL_sysmouse_c.h" /* Convert bits to padded bytes */ #define PADDED_BITS(bits) ((bits+7)/8) /* The implementation dependent data for the window manager cursor */ struct WMcursor { char *bits; }; /* Can this be done in the BeOS? */ WMcursor *BE_CreateWMCursor(_THIS, Uint8 *data, Uint8 *mask, int w, int h, int hot_x, int hot_y) { WMcursor *cursor; int allowed_x; int allowed_y; int run, pad, i; char *cptr; allowed_x = 16; /* BeOS limitation */ allowed_y = 16; /* BeOS limitation */ if ( (w > allowed_x) || (h > allowed_y) ) { SDL_SetError("Only cursors of dimension (%dx%d) are allowed", allowed_x, allowed_y); return(NULL); } /* Allocate the cursor */ cursor = (WMcursor *)SDL_malloc(sizeof(WMcursor)); if ( cursor == NULL ) { SDL_OutOfMemory(); return(NULL); } cursor->bits = (char *)SDL_malloc(4+2*((allowed_x/8)*allowed_y)); if ( cursor->bits == NULL ) { SDL_free(cursor); SDL_OutOfMemory(); return(NULL); } cursor->bits[0] = allowed_y; /* Size of the cursor */ cursor->bits[1] = 1; /* Bit depth of cursor */ cursor->bits[2] = hot_y; cursor->bits[3] = hot_x; cptr = &cursor->bits[4]; /* Pad out to the normal cursor size */ run = PADDED_BITS(w); pad = PADDED_BITS(allowed_x)-run; for ( i=0; i<h; ++i ) { SDL_memcpy(cptr, data, run); SDL_memset(cptr+run, 0, pad); data += run; cptr += (run+pad); } for ( ; i<allowed_y; ++i ) { SDL_memset(cptr, 0, run+pad); cptr += (run+pad); } for ( i=0; i<h; ++i ) { /* FIXME: The mask should be OR'd with the data to turn inverted color pixels black, since inverted color pixels aren't supported under BeOS. */ SDL_memcpy(cptr, mask, run); SDL_memset(cptr+run, 0, pad); mask += run; cptr += (run+pad); } for ( ; i<allowed_y; ++i ) { SDL_memset(cptr, 0, run+pad); cptr += (run+pad); } return(cursor); } int BE_ShowWMCursor(_THIS, WMcursor *cursor) { if ( be_app->Lock() ) { if ( cursor == NULL ) { if ( SDL_BlankCursor != NULL ) { be_app->SetCursor(SDL_BlankCursor->bits); } } else { be_app->SetCursor(cursor->bits); } be_app->Unlock(); } return(1); } void BE_FreeWMCursor(_THIS, WMcursor *cursor) { SDL_free(cursor->bits); SDL_free(cursor); } /* Implementation by Christian Bauer <cbauer@student.physik.uni-mainz.de> */ void BE_WarpWMCursor(_THIS, Uint16 x, Uint16 y) { if (_this->screen && (_this->screen->flags & SDL_FULLSCREEN)) { SDL_PrivateMouseMotion(0, 0, x, y); } else { BPoint pt(x, y); SDL_Win->Lock(); SDL_Win->ConvertToScreen(&pt); SDL_Win->Unlock(); set_mouse_position((int32)pt.x, (int32)pt.y); } } /* Check to see if we need to enter or leave mouse relative mode */ void BE_CheckMouseMode(_THIS) { /* If the mouse is hidden and input is grabbed, we use relative mode */ if ( !(SDL_cursorstate & CURSOR_VISIBLE) && (_this->input_grab != SDL_GRAB_OFF) ) { mouse_relative = 1; } else { mouse_relative = 0; } } }; /* Extern C */