view include/SDL_keyboard.h @ 3914:4fd12011d8d6 SDL-1.2

Quartz code should use F13, F14, and F15 keys instead of PrintScreen, ScrollLock, and Pause, since that's what's on the standard Apple keyboards (minus the laptops, which have neither set). Ideally we'll find a better way to distinguish this...the keys being replaced would be correct on a USB keyboard for Windows. Sigh. Fixes Bugzilla #301.
author Ryan C. Gordon <icculus@icculus.org>
date Wed, 14 Feb 2007 10:23:23 +0000
parents 1ff64ad478b2
children 782fd950bd46 c121d94672cb a1b03ba2fcd0
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2006 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/

/* Include file for SDL keyboard event handling */

#ifndef _SDL_keyboard_h
#define _SDL_keyboard_h

#include "SDL_stdinc.h"
#include "SDL_error.h"
#include "SDL_keysym.h"

#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
#endif

/* Keysym structure
   - The scancode is hardware dependent, and should not be used by general
     applications.  If no hardware scancode is available, it will be 0.

   - The 'unicode' translated character is only available when character
     translation is enabled by the SDL_EnableUNICODE() API.  If non-zero,
     this is a UNICODE character corresponding to the keypress.  If the
     high 9 bits of the character are 0, then this maps to the equivalent
     ASCII character:
	char ch;
	if ( (keysym.unicode & 0xFF80) == 0 ) {
		ch = keysym.unicode & 0x7F;
	} else {
		An international character..
	}
 */
typedef struct SDL_keysym {
	Uint8 scancode;			/* hardware specific scancode */
	SDLKey sym;			/* SDL virtual keysym */
	SDLMod mod;			/* current key modifiers */
	Uint16 unicode;			/* translated character */
} SDL_keysym;

/* This is the mask which refers to all hotkey bindings */
#define SDL_ALL_HOTKEYS		0xFFFFFFFF

/* Function prototypes */
/*
 * Enable/Disable UNICODE translation of keyboard input.
 * This translation has some overhead, so translation defaults off.
 * If 'enable' is 1, translation is enabled.
 * If 'enable' is 0, translation is disabled.
 * If 'enable' is -1, the translation state is not changed.
 * It returns the previous state of keyboard translation.
 */
extern DECLSPEC int SDLCALL SDL_EnableUNICODE(int enable);

/*
 * Enable/Disable keyboard repeat.  Keyboard repeat defaults to off.
 * 'delay' is the initial delay in ms between the time when a key is
 * pressed, and keyboard repeat begins.
 * 'interval' is the time in ms between keyboard repeat events.
 */
#define SDL_DEFAULT_REPEAT_DELAY	500
#define SDL_DEFAULT_REPEAT_INTERVAL	30
/*
 * If 'delay' is set to 0, keyboard repeat is disabled.
 */
extern DECLSPEC int SDLCALL SDL_EnableKeyRepeat(int delay, int interval);
extern DECLSPEC void SDLCALL SDL_GetKeyRepeat(int *delay, int *interval);

/*
 * Get a snapshot of the current state of the keyboard.
 * Returns an array of keystates, indexed by the SDLK_* syms.
 * Used:
 * 	Uint8 *keystate = SDL_GetKeyState(NULL);
 *	if ( keystate[SDLK_RETURN] ) ... <RETURN> is pressed.
 */
extern DECLSPEC Uint8 * SDLCALL SDL_GetKeyState(int *numkeys);

/*
 * Get the current key modifier state
 */
extern DECLSPEC SDLMod SDLCALL SDL_GetModState(void);

/*
 * Set the current key modifier state
 * This does not change the keyboard state, only the key modifier flags.
 */
extern DECLSPEC void SDLCALL SDL_SetModState(SDLMod modstate);

/*
 * Get the name of an SDL virtual keysym
 */
extern DECLSPEC char * SDLCALL SDL_GetKeyName(SDLKey key);


/* Ends C function definitions when using C++ */
#ifdef __cplusplus
}
#endif
#include "close_code.h"

#endif /* _SDL_keyboard_h */