Mercurial > sdl-ios-xcode
view docs/man3/SDL_AddTimer.3 @ 1165:4fa705cdecb9
Date: Tue, 1 Nov 2005 02:51:09 +0000
From: Mike Frysinger <vapier@gentoo.org>
To: sdl@libsdl.org
Subject: Re: [SDL] libsdl needs some tweaks for DirectFB 0.9.23
On Fri, Oct 28, 2005 at 01:23:57AM +0000, Mike Frysinger wrote:
> the new release of DirectFB breaks the libsdl DirectRB video module
>
> specifically, this change:
> http://www.directfb.org/index.php/viewcvs.cgi/DirectFB/include/directfb.h.diff?r1=1.266&r2=1.267
>
> but (unless i missed something), it should be trivial to fix (just annoying)
> ... ive done so in Gentoo (also attached):
> http://viewcvs.gentoo.org/media-libs/libsdl/files/libsdl-1.2.9-DirectFB-updates.patch
hmm, i did miss something ... need to include directfb_version.h before trying
to test version defines :)
updated patch attached as well as previous URL
-mike
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Tue, 01 Nov 2005 04:18:08 +0000 |
parents | e5bc29de3f0a |
children | 546f7c1eb755 |
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.TH "SDL_AddTimer" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" .SH "NAME" SDL_AddTimer\- Add a timer which will call a callback after the specified number of milliseconds has elapsed\&. .SH "SYNOPSIS" .PP \fB#include "SDL\&.h" .sp \fBSDL_TimerID \fBSDL_AddTimer\fP\fR(\fBUint32 interval, SDL_NewTimerCallback callback, void *param\fR); .SH "CALLBACK" .PP .nf \f(CW/* type definition for the "new" timer callback function */ typedef Uint32 (*SDL_NewTimerCallback)(Uint32 interval, void *param);\fR .fi .PP .SH "DESCRIPTION" .PP Adds a callback function to be run after the specified number of milliseconds has elapsed\&. The callback function is passed the current timer interval and the user supplied parameter from the \fBSDL_AddTimer\fP call and returns the next timer interval\&. If the returned value from the callback is the same as the one passed in, the periodic alarm continues, otherwise a new alarm is scheduled\&. .PP To cancel a currently running timer call \fISDL_RemoveTimer\fR with the timer ID returned from \fBSDL_AddTimer\fP\&. .PP The timer callback function may run in a different thread than your main program, and so shouldn\&'t call any functions from within itself\&. You may always call \fISDL_PushEvent\fR, however\&. .PP The granularity of the timer is platform-dependent, but you should count on it being at least 10 ms as this is the most common number\&. This means that if you request a 16 ms timer, your callback will run approximately 20 ms later on an unloaded system\&. If you wanted to set a flag signaling a frame update at 30 frames per second (every 33 ms), you might set a timer for 30 ms (see example below)\&. If you use this function, you need to pass \fBSDL_INIT_TIMER\fP to \fISDL_Init\fR\&. .SH "RETURN VALUE" .PP Returns an ID value for the added timer or \fBNULL\fR if there was an error\&. .SH "EXAMPLES" .PP .PP .nf \f(CWmy_timer_id = SDL_AddTimer((33/10)*10, my_callbackfunc, my_callback_param);\fR .fi .PP .SH "SEE ALSO" .PP \fI\fBSDL_RemoveTimer\fP\fR, \fI\fBSDL_PushEvent\fP\fR ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01