view test/graywin.c @ 4:4f6c5f021323

Date: Thu, 26 Apr 2001 10:46:23 +0200 From: Alexander Pipelka <pipelka@bms-austria.com> Subject: SDL ELO driver bugfix Hi Sam! We noticed that the ELO serial touchscreen controller is quite sensitive in terms of correct protocol handling. The current implementation cause some controllers to hangup after some time (> 24h). I think the attached patch should fix this (I ran my device more than 3 days without any hangups).
author Sam Lantinga <slouken@lokigames.com>
date Thu, 26 Apr 2001 16:54:56 +0000
parents 74212992fb08
children bce7171e7a85
line wrap: on
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/* Simple program:  Fill a colormap with gray and stripe it down the screen */

#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <time.h>

#include "SDL.h"

#ifdef TEST_VGA16 /* Define this if you want to test VGA 16-color video modes */
#define NUM_COLORS	16
#else
#define NUM_COLORS	256
#endif

/* Draw a randomly sized and colored box centered about (X,Y) */
void DrawBox(SDL_Surface *screen, int X, int Y)
{
	static unsigned int seeded = 0;
	SDL_Rect area;
	Uint32 color;

	/* Seed the random number generator */
	if ( seeded == 0 ) {
		srand(time(NULL));
		seeded = 1;
	}

	/* Get the bounds of the rectangle */
	area.w = (rand()%640);
	area.h = (rand()%480);
	area.x = X-(area.w/2);
	area.y = Y-(area.h/2);
	color = (rand()%NUM_COLORS);

	/* Do it! */
	SDL_FillRect(screen, &area, color);
	SDL_UpdateRects(screen, 1, &area);
}

SDL_Surface *CreateScreen(Uint16 w, Uint16 h, Uint8 bpp, Uint32 flags)
{
	SDL_Surface *screen;
	int i;
	SDL_Color palette[NUM_COLORS];
	Uint8 *buffer;

	/* Set the video mode */
	screen = SDL_SetVideoMode(w, h, bpp, flags);
	if ( screen == NULL ) {
		fprintf(stderr, "Couldn't set display mode: %s\n",
							SDL_GetError());
		return(NULL);
	}
	fprintf(stderr, "Screen is in %s mode\n",
		(screen->flags & SDL_FULLSCREEN) ? "fullscreen" : "windowed");

	/* Set a gray colormap, reverse order from white to black */
	for ( i=0; i<NUM_COLORS; ++i ) {
		palette[i].r = (NUM_COLORS-1)-i * (256 / NUM_COLORS);
		palette[i].g = (NUM_COLORS-1)-i * (256 / NUM_COLORS);
		palette[i].b = (NUM_COLORS-1)-i * (256 / NUM_COLORS);
	}
	SDL_SetColors(screen, palette, 0, NUM_COLORS);

	/* Set the surface pixels and refresh! */
	if ( SDL_LockSurface(screen) < 0 ) {
		fprintf(stderr, "Couldn't lock display surface: %s\n",
							SDL_GetError());
		return(NULL);
	}
	buffer = (Uint8 *)screen->pixels;
	for ( i=0; i<screen->h; ++i ) {
		memset(buffer,(i*(NUM_COLORS-1))/screen->h, screen->w);
		buffer += screen->pitch;
	}
	SDL_UnlockSurface(screen);
	SDL_UpdateRect(screen, 0, 0, 0, 0);

	return(screen);
}

int main(int argc, char *argv[])
{
	SDL_Surface *screen;
	Uint32 videoflags;
	int    done;
	SDL_Event event;
	int width, height, bpp;

	/* Initialize SDL */
	if ( SDL_Init(SDL_INIT_VIDEO) < 0 ) {
		fprintf(stderr, "Couldn't initialize SDL: %s\n",SDL_GetError());
		exit(1);
	}

	/* See if we try to get a hardware colormap */
	width = 640;
	height = 480;
	bpp = 8;
	videoflags = SDL_SWSURFACE;
	while ( argc > 1 ) {
		--argc;
		if ( argv[argc-1] && (strcmp(argv[argc-1], "-width") == 0) ) {
			width = atoi(argv[argc]);
			--argc;
		} else
		if ( argv[argc-1] && (strcmp(argv[argc-1], "-height") == 0) ) {
			height = atoi(argv[argc]);
			--argc;
		} else
		if ( argv[argc-1] && (strcmp(argv[argc-1], "-bpp") == 0) ) {
			bpp = atoi(argv[argc]);
			--argc;
		} else
		if ( argv[argc] && (strcmp(argv[argc], "-hw") == 0) ) {
			videoflags |= SDL_HWSURFACE;
		} else
		if ( argv[argc] && (strcmp(argv[argc], "-hwpalette") == 0) ) {
			videoflags |= SDL_HWPALETTE;
		} else
		if ( argv[argc] && (strcmp(argv[argc], "-noframe") == 0) ) {
			videoflags |= SDL_NOFRAME;
		} else
		if ( argv[argc] && (strcmp(argv[argc], "-fullscreen") == 0) ) {
			videoflags |= SDL_FULLSCREEN;
		} else {
			fprintf(stderr, "Usage: %s [-warp] [-fullscreen]\n",
								argv[0]);
			exit(1);
		}
	}

	/* Set a video mode */
	screen = CreateScreen(width, height, bpp, videoflags);
	if ( screen == NULL ) {
		exit(2);
	}
		
	/* Wait for a keystroke */
	done = 0;
	while ( !done && SDL_WaitEvent(&event) ) {
		switch (event.type) {
			case SDL_MOUSEBUTTONDOWN:
				DrawBox(screen, event.button.x, event.button.y);
				break;
			case SDL_KEYDOWN:
				/* Ignore ALT-TAB for windows */
				if ( (event.key.keysym.sym == SDLK_LALT) ||
				     (event.key.keysym.sym == SDLK_TAB) ) {
					break;
				}
				/* Center the mouse on <SPACE> */
				if ( event.key.keysym.sym == SDLK_SPACE ) {
					SDL_WarpMouse(640/2, 480/2);
					break;
				}
				/* Toggle fullscreen mode on <RETURN> */
				if ( event.key.keysym.sym == SDLK_RETURN ) {
					videoflags ^= SDL_FULLSCREEN;
					screen = CreateScreen(
						screen->w, screen->h,
						screen->format->BitsPerPixel,
								videoflags);
					if ( screen == NULL ) {
						fprintf(stderr,
					"Couldn't toggle fullscreen mode\n");
						done = 1;
					}
					break;
				}
				/* Any other key quits the application... */
			case SDL_QUIT:
				done = 1;
				break;
			default:
				break;
		}
	}
	SDL_Quit();
	return(0);
}