Mercurial > sdl-ios-xcode
view src/video/fbcon/SDL_fbvideo.h @ 4:4f6c5f021323
Date: Thu, 26 Apr 2001 10:46:23 +0200
From: Alexander Pipelka <pipelka@bms-austria.com>
Subject: SDL ELO driver bugfix
Hi Sam!
We noticed that the ELO serial touchscreen controller is quite sensitive
in terms of correct protocol handling.
The current implementation cause some controllers to hangup after some
time (> 24h).
I think the attached patch should fix this (I ran my device more than 3
days without any hangups).
author | Sam Lantinga <slouken@lokigames.com> |
---|---|
date | Thu, 26 Apr 2001 16:54:56 +0000 |
parents | 74212992fb08 |
children | 63ec24e0575f |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997, 1998, 1999, 2000, 2001 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@devolution.com */ #ifdef SAVE_RCSID static char rcsid = "@(#) $Id$"; #endif #ifndef _SDL_fbvideo_h #define _SDL_fbvideo_h #include <sys/types.h> #include <termios.h> #include <linux/fb.h> #include "SDL_mouse.h" #include "SDL_mutex.h" #include "SDL_sysvideo.h" /* Hidden "this" pointer for the video functions */ #define _THIS SDL_VideoDevice *this /* This is the structure we use to keep track of video memory */ typedef struct vidmem_bucket { struct vidmem_bucket *prev; unsigned int used; char *base; unsigned int size; struct vidmem_bucket *next; } vidmem_bucket; /* Information about the location of the surface in hardware memory */ struct private_hwdata { int x; int y; }; /* Private display data */ struct SDL_PrivateVideoData { int console_fd; struct fb_var_screeninfo cache_vinfo; struct fb_var_screeninfo saved_vinfo; int saved_cmaplen; __u16 *saved_cmap; int current_vt; int saved_vt; int keyboard_fd; int saved_kbd_mode; struct termios saved_kbd_termios; int mouse_fd; char *mapped_mem; int mapped_memlen; int mapped_offset; char *mapped_io; long mapped_iolen; int flip_page; char *flip_address[2]; #define NUM_MODELISTS 4 /* 8, 16, 24, and 32 bits-per-pixel */ int SDL_nummodes[NUM_MODELISTS]; SDL_Rect **SDL_modelist[NUM_MODELISTS]; vidmem_bucket surfaces; int surfaces_memtotal; int surfaces_memleft; SDL_mutex *hw_lock; void (*wait_vbl)(_THIS); }; /* Old variable names */ #define console_fd (this->hidden->console_fd) #define current_vt (this->hidden->current_vt) #define saved_vt (this->hidden->saved_vt) #define keyboard_fd (this->hidden->keyboard_fd) #define saved_kbd_mode (this->hidden->saved_kbd_mode) #define saved_kbd_termios (this->hidden->saved_kbd_termios) #define mouse_fd (this->hidden->mouse_fd) #define cache_vinfo (this->hidden->cache_vinfo) #define saved_vinfo (this->hidden->saved_vinfo) #define saved_cmaplen (this->hidden->saved_cmaplen) #define saved_cmap (this->hidden->saved_cmap) #define mapped_mem (this->hidden->mapped_mem) #define mapped_memlen (this->hidden->mapped_memlen) #define mapped_offset (this->hidden->mapped_offset) #define mapped_io (this->hidden->mapped_io) #define mapped_iolen (this->hidden->mapped_iolen) #define flip_page (this->hidden->flip_page) #define flip_address (this->hidden->flip_address) #define SDL_nummodes (this->hidden->SDL_nummodes) #define SDL_modelist (this->hidden->SDL_modelist) #define surfaces (this->hidden->surfaces) #define surfaces_memtotal (this->hidden->surfaces_memtotal) #define surfaces_memleft (this->hidden->surfaces_memleft) #define hw_lock (this->hidden->hw_lock) #define wait_vbl (this->hidden->wait_vbl) /* Accelerator types that are supported by the driver, but are not necessarily in the kernel headers on the system we compile on. */ #ifndef FB_ACCEL_MATROX_MGAG400 #define FB_ACCEL_MATROX_MGAG400 26 /* Matrox G400 */ #endif #ifndef FB_ACCEL_3DFX_BANSHEE #define FB_ACCEL_3DFX_BANSHEE 31 /* 3Dfx Banshee */ #endif /* These functions are defined in SDL_fbvideo.c */ extern void FB_SavePaletteTo(_THIS, int palette_len, __u16 *area); extern void FB_RestorePaletteFrom(_THIS, int palette_len, __u16 *area); #endif /* _SDL_fbvideo_h */