Mercurial > sdl-ios-xcode
view src/thread/win32/SDL_syssem.c @ 4:4f6c5f021323
Date: Thu, 26 Apr 2001 10:46:23 +0200
From: Alexander Pipelka <pipelka@bms-austria.com>
Subject: SDL ELO driver bugfix
Hi Sam!
We noticed that the ELO serial touchscreen controller is quite sensitive
in terms of correct protocol handling.
The current implementation cause some controllers to hangup after some
time (> 24h).
I think the attached patch should fix this (I ran my device more than 3
days without any hangups).
author | Sam Lantinga <slouken@lokigames.com> |
---|---|
date | Thu, 26 Apr 2001 16:54:56 +0000 |
parents | 74212992fb08 |
children | 13ee9f4834ea |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997, 1998, 1999, 2000, 2001 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@devolution.com */ #ifdef SAVE_RCSID static char rcsid = "@(#) $Id$"; #endif /* Semaphore functions using the Win32 API */ #include <stdio.h> #include <stdlib.h> #include <windows.h> #include "SDL_error.h" #include "SDL_thread.h" #if defined(_WIN32_WCE) && (_WIN32_WCE < 300) /* No semaphores on Windows CE earlier than 3.0, hmm... */ /* Create a semaphore */ SDL_sem *SDL_CreateSemaphore(Uint32 initial_value) { SDL_SetError("Semaphores not supported on WinCE"); return(NULL); } /* Free the semaphore */ void SDL_DestroySemaphore(SDL_sem *sem) { return; } int SDL_SemWaitTimeout(SDL_sem *sem, Uint32 timeout) { SDL_SetError("Semaphores not supported on WinCE"); return(-1); } int SDL_SemTryWait(SDL_sem *sem) { return SDL_SemWaitTimeout(sem, 0); } int SDL_SemWait(SDL_sem *sem) { return SDL_SemWaitTimeout(sem, SDL_MUTEX_MAXWAIT); } /* Returns the current count of the semaphore */ Uint32 SDL_SemValue(SDL_sem *sem) { return(0); } int SDL_SemPost(SDL_sem *sem) { SDL_SetError("Semaphores not supported on WinCE"); return(-1); } #else struct SDL_semaphore { HANDLE id; Uint32 volatile count; }; /* Create a semaphore */ SDL_sem *SDL_CreateSemaphore(Uint32 initial_value) { SDL_sem *sem; /* Allocate sem memory */ sem = (SDL_sem *)malloc(sizeof(*sem)); if ( sem ) { /* Create the semaphore, with max value 32K */ sem->id = CreateSemaphore(NULL, initial_value, 32*1024, NULL); sem->count = initial_value; if ( ! sem->id ) { SDL_SetError("Couldn't create semaphore"); free(sem); sem = NULL; } } else { SDL_OutOfMemory(); } return(sem); } /* Free the semaphore */ void SDL_DestroySemaphore(SDL_sem *sem) { if ( sem ) { if ( sem->id ) { CloseHandle(sem->id); sem->id = 0; } free(sem); } } int SDL_SemWaitTimeout(SDL_sem *sem, Uint32 timeout) { int retval; DWORD dwMilliseconds; if ( ! sem ) { SDL_SetError("Passed a NULL sem"); return -1; } if ( timeout == SDL_MUTEX_MAXWAIT ) { dwMilliseconds = INFINITE; } else { dwMilliseconds = (DWORD)timeout; } switch (WaitForSingleObject(sem->id, dwMilliseconds)) { case WAIT_OBJECT_0: --sem->count; retval = 0; break; case WAIT_TIMEOUT: retval = SDL_MUTEX_TIMEDOUT; break; default: SDL_SetError("WaitForSingleObject() failed"); retval = -1; break; } return retval; } int SDL_SemTryWait(SDL_sem *sem) { return SDL_SemWaitTimeout(sem, 0); } int SDL_SemWait(SDL_sem *sem) { return SDL_SemWaitTimeout(sem, SDL_MUTEX_MAXWAIT); } /* Returns the current count of the semaphore */ Uint32 SDL_SemValue(SDL_sem *sem) { if ( ! sem ) { SDL_SetError("Passed a NULL sem"); return 0; } return sem->count; } int SDL_SemPost(SDL_sem *sem) { if ( ! sem ) { SDL_SetError("Passed a NULL sem"); return -1; } /* Increase the counter in the first place, because * after a successful release the semaphore may * immediately get destroyed by another thread which * is waiting for this semaphore. */ ++sem->count; if ( ReleaseSemaphore(sem->id, 1, NULL) == FALSE ) { --sem->count; /* restore */ SDL_SetError("ReleaseSemaphore() failed"); return -1; } return 0; } #endif /* _WIN32_WCE */