Mercurial > sdl-ios-xcode
view src/audio/dmedia/SDL_irixaudio.c @ 4:4f6c5f021323
Date: Thu, 26 Apr 2001 10:46:23 +0200
From: Alexander Pipelka <pipelka@bms-austria.com>
Subject: SDL ELO driver bugfix
Hi Sam!
We noticed that the ELO serial touchscreen controller is quite sensitive
in terms of correct protocol handling.
The current implementation cause some controllers to hangup after some
time (> 24h).
I think the attached patch should fix this (I ran my device more than 3
days without any hangups).
author | Sam Lantinga <slouken@lokigames.com> |
---|---|
date | Thu, 26 Apr 2001 16:54:56 +0000 |
parents | 74212992fb08 |
children | 8758b8d42cd9 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997, 1998 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga 5635-34 Springhouse Dr. Pleasanton, CA 94588 (USA) slouken@devolution.com */ #ifdef SAVE_RCSID static char rcsid = "@(#) $Id$"; #endif /* Allow access to a raw mixing buffer (For IRIX 6.5 and higher) */ #include <stdlib.h> #include "SDL_endian.h" #include "SDL_timer.h" #include "SDL_audio.h" #include "SDL_audiomem.h" #include "SDL_audio_c.h" #include "SDL_irixaudio.h" /* Audio driver functions */ static int AL_OpenAudio(_THIS, SDL_AudioSpec *spec); static void AL_WaitAudio(_THIS); static void AL_PlayAudio(_THIS); static Uint8 *AL_GetAudioBuf(_THIS); static void AL_CloseAudio(_THIS); /* Audio driver bootstrap functions */ static int Audio_Available(void) { return 1; } static void Audio_DeleteDevice(SDL_AudioDevice *device) { free(device->hidden); free(device); } static SDL_AudioDevice *Audio_CreateDevice(int devindex) { SDL_AudioDevice *this; /* Initialize all variables that we clean on shutdown */ this = (SDL_AudioDevice *)malloc(sizeof(SDL_AudioDevice)); if ( this ) { memset(this, 0, (sizeof *this)); this->hidden = (struct SDL_PrivateAudioData *) malloc((sizeof *this->hidden)); } if ( (this == NULL) || (this->hidden == NULL) ) { SDL_OutOfMemory(); if ( this ) { free(this); } return(0); } memset(this->hidden, 0, (sizeof *this->hidden)); /* Set the function pointers */ this->OpenAudio = AL_OpenAudio; this->WaitAudio = AL_WaitAudio; this->PlayAudio = AL_PlayAudio; this->GetAudioBuf = AL_GetAudioBuf; this->CloseAudio = AL_CloseAudio; this->free = Audio_DeleteDevice; return this; } AudioBootStrap AUDIO_bootstrap = { "AL", "IRIX DMedia audio", Audio_Available, Audio_CreateDevice }; void static AL_WaitAudio(_THIS) { Sint32 timeleft; timeleft = this->spec.samples - alGetFillable(audio_port); if ( timeleft > 0 ) { timeleft /= (this->spec.freq/1000); SDL_Delay((Uint32)timeleft); } } static void AL_PlayAudio(_THIS) { /* Write the audio data out */ if ( alWriteFrames(audio_port, mixbuf, this->spec.samples) < 0 ) { /* Assume fatal error, for now */ this->enabled = 0; } } static Uint8 *AL_GetAudioBuf(_THIS) { return(mixbuf); } static void AL_CloseAudio(_THIS) { if ( mixbuf != NULL ) { SDL_FreeAudioMem(mixbuf); mixbuf = NULL; } if ( audio_port != NULL ) { ALcloseport(audio_port); audio_port = NULL; } } static int AL_OpenAudio(_THIS, SDL_AudioSpec *spec) { ALconfig audio_config; ALpv audio_param; int width; /* Determine the audio parameters from the AudioSpec */ switch ( spec->format & 0xFF ) { case 8: { /* Signed 8 bit audio data */ spec->format = AUDIO_S8; width = AL_SAMPLE_8; } break; case 16: { /* Signed 16 bit audio data */ spec->format = AUDIO_S16MSB; width = AL_SAMPLE_16; } break; default: { SDL_SetError("Unsupported audio format"); return(-1); } } /* Update the fragment size as size in bytes */ SDL_CalculateAudioSpec(spec); /* Set output frequency */ audio_param.param = AL_RATE; audio_param.value.i = spec->freq; if( alSetParams(AL_DEFAULT_OUTPUT, &audio_param, 1) < 0 ) { SDL_SetError("alSetParams failed"); return(-1); } /* Open the audio port with the requested frequency */ audio_port = NULL; audio_config = alNewConfig(); if ( audio_config && (alSetSampFmt(audio_config, AL_SAMPFMT_TWOSCOMP) >= 0) && (alSetWidth(audio_config, width) >= 0) && (alSetQueueSize(audio_config, spec->samples*2) >= 0) && (alSetChannels(audio_config, spec->channels) >= 0) ) { audio_port = ALopenport("SDL audio", "w", audio_config); } alFreeConfig(audio_config); if( audio_port == NULL ) { SDL_SetError("Unable to open audio port"); return(-1); } /* Allocate mixing buffer */ mixbuf = (Uint8 *)SDL_AllocAudioMem(spec->size); if ( mixbuf == NULL ) { SDL_OutOfMemory(); return(-1); } memset(mixbuf, spec->silence, spec->size); /* We're ready to rock and roll. :-) */ return(0); }