view docs/html/sdlvideoinfo.html @ 4:4f6c5f021323

Date: Thu, 26 Apr 2001 10:46:23 +0200 From: Alexander Pipelka <pipelka@bms-austria.com> Subject: SDL ELO driver bugfix Hi Sam! We noticed that the ELO serial touchscreen controller is quite sensitive in terms of correct protocol handling. The current implementation cause some controllers to hangup after some time (> 24h). I think the attached patch should fix this (I ran my device more than 3 days without any hangups).
author Sam Lantinga <slouken@lokigames.com>
date Thu, 26 Apr 2001 16:54:56 +0000
parents 74212992fb08
children 55f1f1b3e27d
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>SDL_VideoInfo</TITLE
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><H1
><A
NAME="SDLVIDEOINFO"
>SDL_VideoInfo</A
></H1
><DIV
CLASS="REFNAMEDIV"
><A
NAME="AEN2893"
></A
><H2
>Name</H2
>SDL_VideoInfo&nbsp;--&nbsp;Video Target information</DIV
><DIV
CLASS="REFSECT1"
><A
NAME="AEN2896"
></A
><H2
>Structure Definition</H2
><PRE
CLASS="PROGRAMLISTING"
>typedef struct{
  Uint32 hw_available:1;
  Uint32 wm_available:1;
  Uint32 blit_hw:1;
  Uint32 blit_hw_CC:1;
  Uint32 blit_hw_A:1;
  Uint32 blit_sw:1;
  Uint32 blit_sw_CC:1;
  Uint32 blit_sw_A:1;
  Uint32 blit_fill;
  Uint32 video_mem;
  SDL_PixelFormat *vfmt;
} SDL_VideoInfo;</PRE
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><DIV
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><A
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><H2
>Structure Data</H2
><DIV
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><TT
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><I
>hw_available</I
></TT
></TD
><TD
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>Is it possible to create hardware surfaces?</TD
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><TT
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><I
>wm_available</I
></TT
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>Is there a window manager available</TD
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><TT
CLASS="STRUCTFIELD"
><I
>blit_hw</I
></TT
></TD
><TD
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>Are hardware to hardware blits accelerated?</TD
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><TT
CLASS="STRUCTFIELD"
><I
>blit_hw_CC</I
></TT
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><TD
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>Are hardware to hardware colorkey blits accelerated?</TD
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><TT
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>blit_hw_A</I
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>Are hardware to hardware alpha blits accelerated?</TD
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><TT
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>blit_sw</I
></TT
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><TD
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>Are software to hardware blits accelerated?</TD
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><TT
CLASS="STRUCTFIELD"
><I
>blit_sw_CC</I
></TT
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><TD
ALIGN="LEFT"
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>Are software to hardware colorkey blits accelerated?</TD
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><TT
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><I
>blit_sw_A</I
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><TD
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>Are software to hardware alpha blits accelerated?</TD
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><TT
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>blit_fill</I
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>Are color fills accelerated?</TD
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><TT
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><I
>video_mem</I
></TT
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>Total amount of video memory in Kilobytes</TD
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><TT
CLASS="STRUCTFIELD"
><I
>vfmt</I
></TT
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><A
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>Pixel format</A
> of the video device</TD
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><A
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></A
><H2
>Description</H2
><P
>This (read-only) structure is returned by <A
HREF="sdlgetvideoinfo.html"
><TT
CLASS="FUNCTION"
>SDL_GetVideoInfo</TT
></A
>. It contains information on either the 'best' available mode  (if called before <A
HREF="sdlsetvideomode.html"
><TT
CLASS="FUNCTION"
>SDL_SetVideoMode</TT
></A
>) or the current video mode.</P
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><H2
>See Also</H2
><P
><A
HREF="sdlpixelformat.html"
><SPAN
CLASS="STRUCTNAME"
>SDL_PixelFormat</SPAN
></A
>,
<A
HREF="sdlgetvideoinfo.html"
><TT
CLASS="FUNCTION"
>SDL_GetVideoInfo</TT
></A
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