Mercurial > sdl-ios-xcode
view docs/html/sdlgetappstate.html @ 4:4f6c5f021323
Date: Thu, 26 Apr 2001 10:46:23 +0200
From: Alexander Pipelka <pipelka@bms-austria.com>
Subject: SDL ELO driver bugfix
Hi Sam!
We noticed that the ELO serial touchscreen controller is quite sensitive
in terms of correct protocol handling.
The current implementation cause some controllers to hangup after some
time (> 24h).
I think the attached patch should fix this (I ran my device more than 3
days without any hangups).
author | Sam Lantinga <slouken@lokigames.com> |
---|---|
date | Thu, 26 Apr 2001 16:54:56 +0000 |
parents | 74212992fb08 |
children | 55f1f1b3e27d |
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<HTML ><HEAD ><TITLE >SDL_GetAppState</TITLE ><META NAME="GENERATOR" CONTENT="Modular DocBook HTML Stylesheet Version 1.61 "><LINK REL="HOME" TITLE="SDL Library Documentation" HREF="index.html"><LINK REL="UP" TITLE="Event Functions." HREF="eventfunctions.html"><LINK REL="PREVIOUS" TITLE="SDL_GetRelativeMouseState" HREF="sdlgetrelativemousestate.html"><LINK REL="NEXT" TITLE="SDL_JoystickEventState" HREF="sdljoystickeventstate.html"></HEAD ><BODY CLASS="REFENTRY" BGCOLOR="#FFF8DC" TEXT="#000000" LINK="#0000ee" VLINK="#551a8b" ALINK="#ff0000" ><DIV CLASS="NAVHEADER" ><TABLE WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TH COLSPAN="3" ALIGN="center" >SDL Library Documentation</TH ></TR ><TR ><TD WIDTH="10%" ALIGN="left" VALIGN="bottom" ><A HREF="sdlgetrelativemousestate.html" >Prev</A ></TD ><TD WIDTH="80%" ALIGN="center" VALIGN="bottom" ></TD ><TD WIDTH="10%" ALIGN="right" VALIGN="bottom" ><A HREF="sdljoystickeventstate.html" >Next</A ></TD ></TR ></TABLE ><HR ALIGN="LEFT" WIDTH="100%"></DIV ><H1 ><A NAME="SDLGETAPPSTATE" >SDL_GetAppState</A ></H1 ><DIV CLASS="REFNAMEDIV" ><A NAME="AEN5309" ></A ><H2 >Name</H2 ><TT CLASS="FUNCTION" >SDL_GetAppState</TT > -- Get the state of the application</DIV ><DIV CLASS="REFSYNOPSISDIV" ><A NAME="AEN5313" ></A ><H2 >Synopsis</H2 ><DIV CLASS="FUNCSYNOPSIS" ><A NAME="AEN5314" ></A ><P ></P ><PRE CLASS="FUNCSYNOPSISINFO" >#include "SDL.h"</PRE ><P ><CODE ><CODE CLASS="FUNCDEF" >Uint8 <B CLASS="FSFUNC" >SDL_GetAppState</B ></CODE >(void);</CODE ></P ><P ></P ></DIV ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN5320" ></A ><H2 >Description</H2 ><P >This function returns the current state of the application. The value returned is a bitwise combination of:</P ><DIV CLASS="INFORMALTABLE" ><A NAME="AEN5323" ></A ><P ></P ><TABLE BORDER="0" CLASS="CALSTABLE" ><TBODY ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><TT CLASS="LITERAL" >SDL_APPMOUSEFOCUS</TT ></TD ><TD ALIGN="LEFT" VALIGN="TOP" >The application has mouse focus.</TD ></TR ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><TT CLASS="LITERAL" >SDL_APPINPUTFOCUS</TT ></TD ><TD ALIGN="LEFT" VALIGN="TOP" >The application has keyboard focus</TD ></TR ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><TT CLASS="LITERAL" >SDL_APPACTIVE</TT ></TD ><TD ALIGN="LEFT" VALIGN="TOP" >The application is visible</TD ></TR ></TBODY ></TABLE ><P ></P ></DIV ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN5338" ></A ><H2 >See Also</H2 ><P ><A HREF="sdlactiveevent.html" ><SPAN CLASS="STRUCTNAME" >SDL_ActiveEvent</SPAN ></A ></P ></DIV ><DIV CLASS="NAVFOOTER" ><HR ALIGN="LEFT" WIDTH="100%"><TABLE WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" ><A HREF="sdlgetrelativemousestate.html" >Prev</A ></TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="index.html" >Home</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" ><A HREF="sdljoystickeventstate.html" >Next</A ></TD ></TR ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" >SDL_GetRelativeMouseState</TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="eventfunctions.html" >Up</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" >SDL_JoystickEventState</TD ></TR ></TABLE ></DIV ></BODY ></HTML >