Mercurial > sdl-ios-xcode
view docs/html/sdlcondwaittimeout.html @ 4:4f6c5f021323
Date: Thu, 26 Apr 2001 10:46:23 +0200
From: Alexander Pipelka <pipelka@bms-austria.com>
Subject: SDL ELO driver bugfix
Hi Sam!
We noticed that the ELO serial touchscreen controller is quite sensitive
in terms of correct protocol handling.
The current implementation cause some controllers to hangup after some
time (> 24h).
I think the attached patch should fix this (I ran my device more than 3
days without any hangups).
author | Sam Lantinga <slouken@lokigames.com> |
---|---|
date | Thu, 26 Apr 2001 16:54:56 +0000 |
parents | 74212992fb08 |
children | 55f1f1b3e27d |
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<HTML ><HEAD ><TITLE >SDL_CondWaitTimeout</TITLE ><META NAME="GENERATOR" CONTENT="Modular DocBook HTML Stylesheet Version 1.61 "><LINK REL="HOME" TITLE="SDL Library Documentation" HREF="index.html"><LINK REL="UP" TITLE="Multi-threaded Programming" HREF="thread.html"><LINK REL="PREVIOUS" TITLE="SDL_CondWait" HREF="sdlcondwait.html"><LINK REL="NEXT" TITLE="Time" HREF="time.html"></HEAD ><BODY CLASS="REFENTRY" BGCOLOR="#FFF8DC" TEXT="#000000" LINK="#0000ee" VLINK="#551a8b" ALINK="#ff0000" ><DIV CLASS="NAVHEADER" ><TABLE WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TH COLSPAN="3" ALIGN="center" >SDL Library Documentation</TH ></TR ><TR ><TD WIDTH="10%" ALIGN="left" VALIGN="bottom" ><A HREF="sdlcondwait.html" >Prev</A ></TD ><TD WIDTH="80%" ALIGN="center" VALIGN="bottom" ></TD ><TD WIDTH="10%" ALIGN="right" VALIGN="bottom" ><A HREF="time.html" >Next</A ></TD ></TR ></TABLE ><HR ALIGN="LEFT" WIDTH="100%"></DIV ><H1 ><A NAME="SDLCONDWAITTIMEOUT" >SDL_CondWaitTimeout</A ></H1 ><DIV CLASS="REFNAMEDIV" ><A NAME="AEN7768" ></A ><H2 >Name</H2 >SDL_CondWaitTimeout -- Wait on a condition variable, with timeout</DIV ><DIV CLASS="REFSYNOPSISDIV" ><A NAME="AEN7771" ></A ><H2 >Synopsis</H2 ><DIV CLASS="FUNCSYNOPSIS" ><A NAME="AEN7772" ></A ><P ></P ><PRE CLASS="FUNCSYNOPSISINFO" >#include "SDL.h" #include "SDL_thread.h"</PRE ><P ><CODE ><CODE CLASS="FUNCDEF" >int <B CLASS="FSFUNC" >SDL_CondWaitTimeout</B ></CODE >(SDL_cond *cond, SDL_mutex *mutex, Uint32 ms);</CODE ></P ><P ></P ></DIV ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN7778" ></A ><H2 >Description</H2 ><P >Wait on the condition variable <TT CLASS="PARAMETER" ><I >cond</I ></TT > for, at most, <TT CLASS="PARAMETER" ><I >ms</I ></TT > milliseconds. <TT CLASS="PARAMETER" ><I >mut</I ></TT > is unlocked so it must be locked when the function is called. Returns <TT CLASS="LITERAL" >SDL_MUTEX_TIMEDOUT</TT > if the condition is not signalled in the allotted time, <SPAN CLASS="RETURNVALUE" >0</SPAN > if it was signalled or <SPAN CLASS="RETURNVALUE" >-1</SPAN > on an error.</P ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN7787" ></A ><H2 >See Also</H2 ><P ><A HREF="sdlcondwait.html" ><TT CLASS="FUNCTION" >SDL_CondWait</TT ></A ></P ></DIV ><DIV CLASS="NAVFOOTER" ><HR ALIGN="LEFT" WIDTH="100%"><TABLE WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" ><A HREF="sdlcondwait.html" >Prev</A ></TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="index.html" >Home</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" ><A HREF="time.html" >Next</A ></TD ></TR ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" >SDL_CondWait</TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="thread.html" >Up</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" >Time</TD ></TR ></TABLE ></DIV ></BODY ></HTML >