Mercurial > sdl-ios-xcode
view docs/man3/SDL_GetRelativeMouseState.3 @ 757:4f46fee887fe
Date: Sun, 14 Dec 2003 15:16:12 +0100
From: Stephane Marchesin
Subject: Re: [SDL] compile problem with sdl <-> alsa
The attathced patch does the trick (although there will have to be code
changes when the alsa 0.9 api get deprecated).
On a side-note, the good news is that using alsa 1.0.0rc1 solves the
previous issues I had with my ac97 via sound chipset.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Tue, 16 Dec 2003 13:16:50 +0000 |
parents | e5bc29de3f0a |
children | 546f7c1eb755 |
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.TH "SDL_GetRelativeMouseState" "3" "Tue 11 Sep 2001, 22:59" "SDL" "SDL API Reference" .SH "NAME" SDL_GetRelativeMouseState\- Retrieve the current state of the mouse .SH "SYNOPSIS" .PP \fB#include "SDL\&.h" .sp \fBUint8 \fBSDL_GetRelativeMouseState\fP\fR(\fBint *x, int *y\fR); .SH "DESCRIPTION" .PP The current button state is returned as a button bitmask, which can be tested using the \fBSDL_BUTTON(X)\fP macros, and \fBx\fR and \fBy\fR are set to the change in the mouse position since the last call to \fBSDL_GetRelativeMouseState\fP or since event initialization\&. You can pass \fBNULL\fP for either \fBx\fR or \fBy\fR\&. .SH "SEE ALSO" .PP \fI\fBSDL_GetMouseState\fP\fR ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:59