Mercurial > sdl-ios-xcode
view src/audio/amigaos/SDL_audio.c @ 17:4f22a992f5e9
Fixed crash in GGI detection
author | Sam Lantinga <slouken@lokigames.com> |
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date | Thu, 10 May 2001 18:10:19 +0000 |
parents | 74212992fb08 |
children |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997, 1998, 1999, 2000, 2001 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@devolution.com */ #ifdef SAVE_RCSID static char rcsid = "@(#) $Id$"; #endif /* Allow access to a raw mixing buffer */ #include <stdlib.h> #include <stdio.h> #include <signal.h> #include <string.h> #include "SDL.h" #include "SDL_audio.h" #include "SDL_timer.h" #include "SDL_error.h" #include "SDL_audio_c.h" #include "SDL_audiomem.h" #include "SDL_sysaudio.h" /* Available audio drivers */ static AudioBootStrap *bootstrap[] = { #ifdef unix &AUDIO_bootstrap, #endif #ifdef linux &DMA_bootstrap, #endif #ifdef ESD_SUPPORT &ESD_bootstrap, #endif #ifdef ENABLE_DIRECTX &DSOUND_bootstrap, #endif #ifdef ENABLE_WINDIB &WAVEOUT_bootstrap, #endif #ifdef __BEOS__ &BAUDIO_bootstrap, #endif #ifdef macintosh &AUDIO_bootstrap, #endif #ifdef _AIX &Paud_bootstrap, #endif #ifdef ENABLE_CYBERGRAPHICS &AHI_bootstrap, #endif NULL }; SDL_AudioDevice *current_audio = NULL; /* Various local functions */ int SDL_AudioInit(const char *driver_name); void SDL_AudioQuit(void); struct SignalSemaphore AudioSem; /* The general mixing thread function */ int RunAudio(void *audiop) { SDL_AudioDevice *audio = (SDL_AudioDevice *)audiop; Uint8 *stream; int stream_len; void *udata; void (*fill)(void *userdata,Uint8 *stream, int len); int silence,started=0; D(bug("Task audio started audio struct:<%lx>...\n",audiop)); D(bug("Before Openaudio...")); if(audio->OpenAudio(audio, &audio->spec)==-1) { return(-1); } D(bug("OpenAudio...OK\n")); /* Perform any thread setup */ if ( audio->ThreadInit ) { audio->ThreadInit(audio); } audio->threadid = SDL_ThreadID(); /* Set up the mixing function */ fill = audio->spec.callback; udata = audio->spec.userdata; if ( audio->convert.needed ) { if ( audio->convert.src_format == AUDIO_U8 ) { silence = 0x80; D(bug("*** Silence 0x80 ***\n")); } else { silence = 0; } stream_len = audio->convert.len; } else { silence = audio->spec.silence; stream_len = audio->spec.size; } stream = audio->fake_stream; ObtainSemaphore(&AudioSem); ReleaseSemaphore(&AudioSem); D(bug("Enering audio loop...\n")); D(if(audio->convert.needed)bug("*** Conversion needed.\n")); /* Loop, filling the audio buffers */ while ( audio->enabled ) { /* Wait for new current buffer to finish playing */ if ( stream == audio->fake_stream ) SDL_Delay((audio->spec.samples*1000)/audio->spec.freq); else { if(started>1) { // D(bug("Waiting audio...\n")); audio->WaitAudio(audio); } } ObtainSemaphore(&AudioSem); /* Fill the current buffer with sound */ if ( audio->convert.needed ) { stream = audio->convert.buf; } else { stream = audio->GetAudioBuf(audio); } if(stream!=audio->fake_stream) memset(stream, silence, stream_len); if ( ! audio->paused ) { ObtainSemaphore(&audio->mixer_lock); (*fill)(udata, stream, stream_len); ReleaseSemaphore(&audio->mixer_lock); } /* Convert the audio if necessary */ if ( audio->convert.needed ) { SDL_ConvertAudio(&audio->convert); stream = audio->GetAudioBuf(audio); memcpy(stream, audio->convert.buf,audio->convert.len_cvt); } if(stream!=audio->fake_stream) { // D(bug("Playing stream at %lx\n",stream)); audio->PlayAudio(audio); started++; } ReleaseSemaphore(&AudioSem); } D(bug("Out of subtask loop...\n")); /* Wait for the audio to drain.. */ if ( audio->WaitDone ) { audio->WaitDone(audio); } D(bug("WaitAudio...Done\n")); audio->CloseAudio(audio); D(bug("CloseAudio..Done, subtask exiting...\n")); return(0); } int SDL_AudioInit(const char *driver_name) { SDL_AudioDevice *audio; int i = 0, idx; /* Check to make sure we don't overwrite 'current_audio' */ if ( current_audio != NULL ) { SDL_AudioQuit(); } /* Select the proper audio driver */ audio = NULL; idx = 0; InitSemaphore(&AudioSem); if ( audio == NULL ) { if ( driver_name != NULL ) { if ( strrchr(driver_name, ':') != NULL ) { idx = atoi(strrchr(driver_name, ':')+1); } for ( i=0; bootstrap[i]; ++i ) { if (strncmp(bootstrap[i]->name, driver_name, strlen(bootstrap[i]->name)) == 0) { if ( bootstrap[i]->available() ) { audio=bootstrap[i]->create(idx); break; } } } } else { for ( i=0; bootstrap[i]; ++i ) { if ( bootstrap[i]->available() ) { audio = bootstrap[i]->create(idx); if ( audio != NULL ) { break; } } } } if ( audio == NULL ) { SDL_SetError("No available audio device"); #if 0 /* Don't fail SDL_Init() if audio isn't available. SDL_OpenAudio() will handle it at that point. *sigh* */ return(-1); #endif } } current_audio = audio; if ( current_audio ) { current_audio->name = bootstrap[i]->name; } return(0); } char *SDL_AudioDriverName(char *namebuf, int maxlen) { if ( current_audio != NULL ) { strncpy(namebuf, current_audio->name, maxlen-1); namebuf[maxlen-1] = '\0'; return(namebuf); } return(NULL); } int SDL_OpenAudio(SDL_AudioSpec *desired, SDL_AudioSpec *obtained) { SDL_AudioDevice *audio; /* Start up the audio driver, if necessary */ if ( ! current_audio ) { if ( (SDL_InitSubSystem(SDL_INIT_AUDIO) < 0) || (current_audio == NULL) ) { return(-1); } } audio = current_audio; D(bug("Chiamata SDL_OpenAudio...\n")); /* Verify some parameters */ if ( desired->callback == NULL ) { SDL_SetError("SDL_OpenAudio() passed a NULL callback"); return(-1); } switch ( desired->channels ) { case 1: /* Mono */ case 2: /* Stereo */ break; default: SDL_SetError("1 (mono) and 2 (stereo) channels supported"); return(-1); } /* Create a semaphore for locking the sound buffers */ InitSemaphore(&audio->mixer_lock); /* Calculate the silence and size of the audio specification */ SDL_CalculateAudioSpec(desired); /* Open the audio subsystem */ memcpy(&audio->spec, desired, sizeof(audio->spec)); audio->convert.needed = 0; audio->enabled = 1; audio->paused = 1; ObtainSemaphore(&AudioSem); audio->thread = SDL_CreateThread(RunAudio, audio); if ( audio->thread == NULL ) { ReleaseSemaphore(&AudioSem); SDL_CloseAudio(); SDL_SetError("Couldn't create audio thread"); return(-1); } /* If the audio driver changes the buffer size, accept it */ if ( audio->spec.samples != desired->samples ) { desired->samples = audio->spec.samples; SDL_CalculateAudioSpec(desired); } /* Allocate a fake audio memory buffer */ audio->fake_stream = SDL_AllocAudioMem(audio->spec.size); if ( audio->fake_stream == NULL ) { ReleaseSemaphore(&AudioSem); SDL_CloseAudio(); SDL_OutOfMemory(); return(-1); } /* See if we need to do any conversion */ if ( memcmp(desired, &audio->spec, sizeof(audio->spec)) == 0 ) { /* Just copy over the desired audio specification */ if ( obtained != NULL ) { memcpy(obtained, &audio->spec, sizeof(audio->spec)); } } else { /* Copy over the audio specification if possible */ if ( obtained != NULL ) { memcpy(obtained, &audio->spec, sizeof(audio->spec)); } else { /* Build an audio conversion block */ D(bug("Need conversion:\n desired: C:%ld F:%ld T:%lx\navailable: C:%ld F:%ld T:%lx\n", desired->channels, desired->freq, desired->format, audio->spec.channels,audio->spec.freq,audio->spec.format)); Forbid(); // Magari poi lo sostiutisco con un semaforo. if ( SDL_BuildAudioCVT(&audio->convert, desired->format, desired->channels, desired->freq, audio->spec.format, audio->spec.channels, audio->spec.freq) < 0 ) { ReleaseSemaphore(&AudioSem); SDL_CloseAudio(); return(-1); } if ( audio->convert.needed ) { audio->convert.len = desired->size; audio->convert.buf =(Uint8 *)SDL_AllocAudioMem( audio->convert.len*audio->convert.len_mult); if ( audio->convert.buf == NULL ) { ReleaseSemaphore(&AudioSem); SDL_CloseAudio(); SDL_OutOfMemory(); return(-1); } } } } ReleaseSemaphore(&AudioSem); D(bug("SDL_OpenAudio USCITA...\n")); return(0); } SDL_audiostatus SDL_GetAudioStatus(void) { SDL_AudioDevice *audio = current_audio; SDL_audiostatus status; status = SDL_AUDIO_STOPPED; if ( audio && audio->enabled ) { if ( audio->paused ) { status = SDL_AUDIO_PAUSED; } else { status = SDL_AUDIO_PLAYING; } } return(status); } void SDL_PauseAudio (int pause_on) { SDL_AudioDevice *audio = current_audio; if ( audio ) { audio->paused = pause_on; } } void SDL_LockAudio (void) { SDL_AudioDevice *audio = current_audio; /* Obtain a lock on the mixing buffers */ if ( audio ) { if ( audio->thread && (SDL_ThreadID() == audio->threadid) ) { return; } ObtainSemaphore(&audio->mixer_lock); } } void SDL_UnlockAudio (void) { SDL_AudioDevice *audio = current_audio; /* Release lock on the mixing buffers */ if ( audio ) { if ( audio->thread && (SDL_ThreadID() == audio->threadid) ) { return; } ReleaseSemaphore(&audio->mixer_lock); } } void SDL_CloseAudio (void) { SDL_AudioDevice *audio = current_audio; if ( audio ) { if(audio->enabled) { audio->enabled = 0; if ( audio->thread != NULL ) { D(bug("Waiting audio thread...\n")); SDL_WaitThread(audio->thread, NULL); D(bug("...audio replied\n")); } } if ( audio->fake_stream != NULL ) { SDL_FreeAudioMem(audio->fake_stream); audio->fake_stream=NULL; } if ( audio->convert.needed && current_audio->convert.buf!=NULL) { SDL_FreeAudioMem(audio->convert.buf); current_audio->convert.buf=NULL; } } SDL_QuitSubSystem(SDL_INIT_AUDIO); } void SDL_AudioQuit(void) { if ( current_audio ) { if(current_audio->enabled) { D(bug("Closing audio in AudioQuit...\n")); current_audio->enabled = 0; if ( current_audio->thread != NULL ) { D(bug("Waiting audio thread...\n")); SDL_WaitThread(current_audio->thread, NULL); D(bug("...audio replied\n")); } } if ( current_audio->fake_stream != NULL ) { SDL_FreeAudioMem(current_audio->fake_stream); } if ( current_audio->convert.needed && current_audio->convert.buf) { SDL_FreeAudioMem(current_audio->convert.buf); } current_audio->free(current_audio); current_audio = NULL; } } #define NUM_FORMATS 6 static int format_idx; static int format_idx_sub; static Uint16 format_list[NUM_FORMATS][NUM_FORMATS] = { { AUDIO_U8, AUDIO_S8, AUDIO_S16LSB, AUDIO_S16MSB, AUDIO_U16LSB, AUDIO_U16MSB }, { AUDIO_S8, AUDIO_U8, AUDIO_S16LSB, AUDIO_S16MSB, AUDIO_U16LSB, AUDIO_U16MSB }, { AUDIO_S16LSB, AUDIO_S16MSB, AUDIO_U16LSB, AUDIO_U16MSB, AUDIO_U8, AUDIO_S8 }, { AUDIO_S16MSB, AUDIO_S16LSB, AUDIO_U16MSB, AUDIO_U16LSB, AUDIO_U8, AUDIO_S8 }, { AUDIO_U16LSB, AUDIO_U16MSB, AUDIO_S16LSB, AUDIO_S16MSB, AUDIO_U8, AUDIO_S8 }, { AUDIO_U16MSB, AUDIO_U16LSB, AUDIO_S16MSB, AUDIO_S16LSB, AUDIO_U8, AUDIO_S8 }, }; Uint16 SDL_FirstAudioFormat(Uint16 format) { for ( format_idx=0; format_idx < NUM_FORMATS; ++format_idx ) { if ( format_list[format_idx][0] == format ) { break; } } format_idx_sub = 0; return(SDL_NextAudioFormat()); } Uint16 SDL_NextAudioFormat(void) { if ( (format_idx == NUM_FORMATS) || (format_idx_sub == NUM_FORMATS) ) { return(0); } return(format_list[format_idx][format_idx_sub++]); } void SDL_CalculateAudioSpec(SDL_AudioSpec *spec) { switch (spec->format) { case AUDIO_U8: spec->silence = 0x80; break; default: spec->silence = 0x00; break; } spec->size = (spec->format&0xFF)/8; spec->size *= spec->channels; spec->size *= spec->samples; }