Mercurial > sdl-ios-xcode
view docs/man3/SDL_PumpEvents.3 @ 4337:4eb6b4be1dbc SDL-1.2
Fixed bug #728
I am using a headset on my monitor as primary sound output device. From time to
time it happens that I switch off my monitor when I leave my computer and
switch it on when I come back.
When doing so while wesnoth is running I get no sound back when I switch on my
monitor. There is probably good reason for that. Therefore I wanted to exit and
restart wesnoth. Unfortunately, wesnoth always hangs in this situation. It
looks like wesnoth can not be exited when the primary sound device vanished.
I created a backtrace of this situation (please see attachment).
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Thu, 15 Oct 2009 02:52:11 +0000 |
parents | 1238da4a7112 |
children |
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.TH "SDL_PumpEvents" "3" "Tue 11 Sep 2001, 22:59" "SDL" "SDL API Reference" .SH "NAME" SDL_PumpEvents \- Pumps the event loop, gathering events from the input devices\&. .SH "SYNOPSIS" .PP \fB#include "SDL\&.h" .sp \fBvoid \fBSDL_PumpEvents\fP\fR(\fBvoid\fR); .SH "DESCRIPTION" .PP Pumps the event loop, gathering events from the input devices\&. .PP \fBSDL_PumpEvents\fP gathers all the pending input information from devices and places it on the event queue\&. Without calls to \fBSDL_PumpEvents\fP no events would ever be placed on the queue\&. Often calls the need for \fBSDL_PumpEvents\fP is hidden from the user since \fI\fBSDL_PollEvent\fP\fR and \fI\fBSDL_WaitEvent\fP\fR implicitly call \fBSDL_PumpEvents\fP\&. However, if you are not polling or waiting for events (e\&.g\&. your filtering them), then you must call \fBSDL_PumpEvents\fP to force an event queue update\&. .PP .RS \fBNote: .PP You can only call this function in the thread that set the video mode\&. .RE .SH "SEE ALSO" .PP \fI\fBSDL_PollEvent\fP\fR .\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:59