view docs/man3/SDL_GetKeyState.3 @ 4337:4eb6b4be1dbc SDL-1.2

Fixed bug #728 I am using a headset on my monitor as primary sound output device. From time to time it happens that I switch off my monitor when I leave my computer and switch it on when I come back. When doing so while wesnoth is running I get no sound back when I switch on my monitor. There is probably good reason for that. Therefore I wanted to exit and restart wesnoth. Unfortunately, wesnoth always hangs in this situation. It looks like wesnoth can not be exited when the primary sound device vanished. I created a backtrace of this situation (please see attachment).
author Sam Lantinga <slouken@libsdl.org>
date Thu, 15 Oct 2009 02:52:11 +0000
parents 1238da4a7112
children
line wrap: on
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.TH "SDL_GetKeyState" "3" "Tue 11 Sep 2001, 22:59" "SDL" "SDL API Reference" 
.SH "NAME"
SDL_GetKeyState \- Get a snapshot of the current keyboard state
.SH "SYNOPSIS"
.PP
\fB#include "SDL\&.h"
.sp
\fBUint8 *\fBSDL_GetKeyState\fP\fR(\fBint *numkeys\fR);
.SH "DESCRIPTION"
.PP
Gets a snapshot of the current keyboard state\&. The current state is return as a pointer to an array, the size of this array is stored in \fBnumkeys\fR\&. The array is indexed by the \fI\fBSDLK_*\fP\fR symbols\&. A value of 1 means the key is pressed and a value of 0 means its not\&. The pointer returned is a pointer to an internal SDL array and should not be freed by the caller\&.
.PP
.RS
\fBNote:  
.PP
Use \fI\fBSDL_PumpEvents\fP\fR to update the state array\&.
.RE
.SH "EXAMPLE"
.PP
.PP
.nf
\f(CWUint8 *keystate = SDL_GetKeyState(NULL);
if ( keystate[SDLK_RETURN] ) printf("Return Key Pressed\&.
");\fR
.fi
.PP
.SH "SEE ALSO"
.PP
\fI\fBSDL Key Symbols\fP\fR, \fI\fBSDL_PumpEvents\fP\fR
.\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:59