view docs/html/sdljoystickopen.html @ 4337:4eb6b4be1dbc SDL-1.2

Fixed bug #728 I am using a headset on my monitor as primary sound output device. From time to time it happens that I switch off my monitor when I leave my computer and switch it on when I come back. When doing so while wesnoth is running I get no sound back when I switch on my monitor. There is probably good reason for that. Therefore I wanted to exit and restart wesnoth. Unfortunately, wesnoth always hangs in this situation. It looks like wesnoth can not be exited when the primary sound device vanished. I created a backtrace of this situation (please see attachment).
author Sam Lantinga <slouken@libsdl.org>
date Thu, 15 Oct 2009 02:52:11 +0000
parents 355632dca928
children
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<HTML
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><TITLE
>SDL_JoystickOpen</TITLE
><META
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><H1
><A
NAME="SDLJOYSTICKOPEN"
></A
>SDL_JoystickOpen</H1
><DIV
CLASS="REFNAMEDIV"
><A
NAME="AEN6096"
></A
><H2
>Name</H2
>SDL_JoystickOpen&nbsp;--&nbsp;Opens a joystick for use.</DIV
><DIV
CLASS="REFSYNOPSISDIV"
><A
NAME="AEN6099"
></A
><H2
>Synopsis</H2
><DIV
CLASS="FUNCSYNOPSIS"
><A
NAME="AEN6100"
></A
><P
></P
><PRE
CLASS="FUNCSYNOPSISINFO"
>#include "SDL.h"</PRE
><P
><CODE
><CODE
CLASS="FUNCDEF"
>SDL_Joystick *<B
CLASS="FSFUNC"
>SDL_JoystickOpen</B
></CODE
>(int index);</CODE
></P
><P
></P
></DIV
></DIV
><DIV
CLASS="REFSECT1"
><A
NAME="AEN6106"
></A
><H2
>Description</H2
><P
>Opens a joystick for use within SDL. The <TT
CLASS="PARAMETER"
><I
>index</I
></TT
> refers to the N'th joystick in the system. A joystick must be opened before it game be used.</P
></DIV
><DIV
CLASS="REFSECT1"
><A
NAME="AEN6110"
></A
><H2
>Return Value</H2
><P
>Returns a <SPAN
CLASS="STRUCTNAME"
>SDL_Joystick</SPAN
> structure on success. <SPAN
CLASS="RETURNVALUE"
>NULL</SPAN
> on failure.</P
></DIV
><DIV
CLASS="REFSECT1"
><A
NAME="AEN6115"
></A
><H2
>Examples</H2
><P
><PRE
CLASS="PROGRAMLISTING"
>SDL_Joystick *joy;
// Check for joystick
if(SDL_NumJoysticks()&#62;0){
  // Open joystick
  joy=SDL_JoystickOpen(0);
  
  if(joy)
  {
    printf("Opened Joystick 0\n");
    printf("Name: %s\n", SDL_JoystickName(0));
    printf("Number of Axes: %d\n", SDL_JoystickNumAxes(joy));
    printf("Number of Buttons: %d\n", SDL_JoystickNumButtons(joy));
    printf("Number of Balls: %d\n", SDL_JoystickNumBalls(joy));
  }
  else
    printf("Couldn't open Joystick 0\n");
  
  // Close if opened
  if(SDL_JoystickOpened(0))
    SDL_JoystickClose(joy);
}</PRE
></P
></DIV
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CLASS="REFSECT1"
><A
NAME="AEN6119"
></A
><H2
>See Also</H2
><P
><A
HREF="sdljoystickclose.html"
><TT
CLASS="FUNCTION"
>SDL_JoystickClose</TT
></A
></P
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