view src/video/quartz/SDL_QuartzEvents.m @ 388:4e9044b378fd

*** empty log message ***
author Sam Lantinga <slouken@libsdl.org>
date Sat, 01 Jun 2002 19:51:08 +0000
parents f6ffac90895c
children ca655a7a9d80
line wrap: on
line source

/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002    Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Library General Public
    License as published by the Free Software Foundation; either
    version 2 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Library General Public License for more details.

    You should have received a copy of the GNU Library General Public
    License along with this library; if not, write to the Free
    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include <sys/time.h>

#include "SDL_QuartzKeys.h"

static SDLKey keymap[256];
static unsigned int currentMods = 0; /* Current keyboard modifiers, to track modifier state */
static int last_virtual_button = 0; /* Last virtual mouse button pressed */

static void  QZ_InitOSKeymap (_THIS) {
    const void *KCHRPtr;
    UInt32 state;
    UInt32 value;
    int i;
    int world = SDLK_WORLD_0;
    
    for ( i=0; i<SDL_TABLESIZE(keymap); ++i )
        keymap[i] = SDLK_UNKNOWN;

    /* This keymap is almost exactly the same as the OS 9 one */
    keymap[QZ_ESCAPE] = SDLK_ESCAPE;
    keymap[QZ_F1] = SDLK_F1;
    keymap[QZ_F2] = SDLK_F2;
    keymap[QZ_F3] = SDLK_F3;
    keymap[QZ_F4] = SDLK_F4;
    keymap[QZ_F5] = SDLK_F5;
    keymap[QZ_F6] = SDLK_F6;
    keymap[QZ_F7] = SDLK_F7;
    keymap[QZ_F8] = SDLK_F8;
    keymap[QZ_F9] = SDLK_F9;
    keymap[QZ_F10] = SDLK_F10;
    keymap[QZ_F11] = SDLK_F11;
    keymap[QZ_F12] = SDLK_F12;
    keymap[QZ_PRINT] = SDLK_PRINT;
    keymap[QZ_SCROLLOCK] = SDLK_SCROLLOCK;
    keymap[QZ_PAUSE] = SDLK_PAUSE;
    keymap[QZ_POWER] = SDLK_POWER;
    keymap[QZ_BACKQUOTE] = SDLK_BACKQUOTE;
    keymap[QZ_1] = SDLK_1;
    keymap[QZ_2] = SDLK_2;
    keymap[QZ_3] = SDLK_3;
    keymap[QZ_4] = SDLK_4;
    keymap[QZ_5] = SDLK_5;
    keymap[QZ_6] = SDLK_6;
    keymap[QZ_7] = SDLK_7;
    keymap[QZ_8] = SDLK_8;
    keymap[QZ_9] = SDLK_9;
    keymap[QZ_0] = SDLK_0;
    keymap[QZ_MINUS] = SDLK_MINUS;
    keymap[QZ_EQUALS] = SDLK_EQUALS;
    keymap[QZ_BACKSPACE] = SDLK_BACKSPACE;
    keymap[QZ_INSERT] = SDLK_INSERT;
    keymap[QZ_HOME] = SDLK_HOME;
    keymap[QZ_PAGEUP] = SDLK_PAGEUP;
    keymap[QZ_NUMLOCK] = SDLK_NUMLOCK;
    keymap[QZ_KP_EQUALS] = SDLK_KP_EQUALS;
    keymap[QZ_KP_DIVIDE] = SDLK_KP_DIVIDE;
    keymap[QZ_KP_MULTIPLY] = SDLK_KP_MULTIPLY;
    keymap[QZ_TAB] = SDLK_TAB;
    keymap[QZ_q] = SDLK_q;
    keymap[QZ_w] = SDLK_w;
    keymap[QZ_e] = SDLK_e;
    keymap[QZ_r] = SDLK_r;
    keymap[QZ_t] = SDLK_t;
    keymap[QZ_y] = SDLK_y;
    keymap[QZ_u] = SDLK_u;
    keymap[QZ_i] = SDLK_i;
    keymap[QZ_o] = SDLK_o;
    keymap[QZ_p] = SDLK_p;
    keymap[QZ_LEFTBRACKET] = SDLK_LEFTBRACKET;
    keymap[QZ_RIGHTBRACKET] = SDLK_RIGHTBRACKET;
    keymap[QZ_BACKSLASH] = SDLK_BACKSLASH;
    keymap[QZ_DELETE] = SDLK_DELETE;
    keymap[QZ_END] = SDLK_END;
    keymap[QZ_PAGEDOWN] = SDLK_PAGEDOWN;
    keymap[QZ_KP7] = SDLK_KP7;
    keymap[QZ_KP8] = SDLK_KP8;
    keymap[QZ_KP9] = SDLK_KP9;
    keymap[QZ_KP_MINUS] = SDLK_KP_MINUS;
    keymap[QZ_CAPSLOCK] = SDLK_CAPSLOCK;
    keymap[QZ_a] = SDLK_a;
    keymap[QZ_s] = SDLK_s;
    keymap[QZ_d] = SDLK_d;
    keymap[QZ_f] = SDLK_f;
    keymap[QZ_g] = SDLK_g;
    keymap[QZ_h] = SDLK_h;
    keymap[QZ_j] = SDLK_j;
    keymap[QZ_k] = SDLK_k;
    keymap[QZ_l] = SDLK_l;
    keymap[QZ_SEMICOLON] = SDLK_SEMICOLON;
    keymap[QZ_QUOTE] = SDLK_QUOTE;
    keymap[QZ_RETURN] = SDLK_RETURN;
    keymap[QZ_KP4] = SDLK_KP4;
    keymap[QZ_KP5] = SDLK_KP5;
    keymap[QZ_KP6] = SDLK_KP6;
    keymap[QZ_KP_PLUS] = SDLK_KP_PLUS;
    keymap[QZ_LSHIFT] = SDLK_LSHIFT;
    keymap[QZ_z] = SDLK_z;
    keymap[QZ_x] = SDLK_x;
    keymap[QZ_c] = SDLK_c;
    keymap[QZ_v] = SDLK_v;
    keymap[QZ_b] = SDLK_b;
    keymap[QZ_n] = SDLK_n;
    keymap[QZ_m] = SDLK_m;
    keymap[QZ_COMMA] = SDLK_COMMA;
    keymap[QZ_PERIOD] = SDLK_PERIOD;
    keymap[QZ_SLASH] = SDLK_SLASH;
    keymap[QZ_UP] = SDLK_UP;
    keymap[QZ_KP1] = SDLK_KP1;
    keymap[QZ_KP2] = SDLK_KP2;
    keymap[QZ_KP3] = SDLK_KP3;
    keymap[QZ_KP_ENTER] = SDLK_KP_ENTER;
    keymap[QZ_LCTRL] = SDLK_LCTRL;
    keymap[QZ_LALT] = SDLK_LALT;
    keymap[QZ_LMETA] = SDLK_LMETA;
    keymap[QZ_SPACE] = SDLK_SPACE;
    keymap[QZ_LEFT] = SDLK_LEFT;
    keymap[QZ_DOWN] = SDLK_DOWN;
    keymap[QZ_RIGHT] = SDLK_RIGHT;
    keymap[QZ_KP0] = SDLK_KP0;
    keymap[QZ_KP_PERIOD] = SDLK_KP_PERIOD;
    keymap[QZ_IBOOK_ENTER] = SDLK_KP_ENTER;
    keymap[QZ_IBOOK_RIGHT] = SDLK_RIGHT;
    keymap[QZ_IBOOK_DOWN] = SDLK_DOWN;
    keymap[QZ_IBOOK_UP]   = SDLK_UP;
    keymap[QZ_IBOOK_LEFT] = SDLK_LEFT;
    
    /* Up there we setup a static scancode->keysym map. However, it will not
     * work very well on international keyboard. Hence we now query MacOS
     * for its own keymap to adjust our own mapping table. However, this is
     * bascially only useful for ascii char keys. This is also the reason
     * why we keep the static table, too.
     */
    
    /* Get a pointer to the systems cached KCHR */
    KCHRPtr = (void *)GetScriptManagerVariable(smKCHRCache);
    if (KCHRPtr)
    {
        /* Loop over all 127 possible scan codes */
        for (i = 0; i < 0x7F; i++)
        {
            /* We pretend a clean start to begin with (i.e. no dead keys active */
            state = 0;
            
            /* Now translate the key code to a key value */
            value = KeyTranslate(KCHRPtr, i, &state) & 0xff;
            
            /* If the state become 0, it was a dead key. We need to translate again,
            passing in the new state, to get the actual key value */
            if (state != 0)
                value = KeyTranslate(KCHRPtr, i, &state) & 0xff;
            
            /* Now we should have an ascii value, or 0. Try to figure out to which SDL symbol it maps */
            if (value >= 128)    /* Some non-ASCII char, map it to SDLK_WORLD_* */
                keymap[i] = world++;
            else if (value >= 32)    /* non-control ASCII char */
                keymap[i] = value;
        }
    }
    
    /* The keypad codes are re-setup here, because the loop above cannot
     * distinguish between a key on the keypad and a regular key. We maybe
     * could get around this problem in another fashion: NSEvent's flags
     * include a "NSNumericPadKeyMask" bit; we could check that and modify
     * the symbol we return on the fly. However, this flag seems to exhibit
     * some weird behaviour related to the num lock key
     */
    keymap[QZ_KP0] = SDLK_KP0;
    keymap[QZ_KP1] = SDLK_KP1;
    keymap[QZ_KP2] = SDLK_KP2;
    keymap[QZ_KP3] = SDLK_KP3;
    keymap[QZ_KP4] = SDLK_KP4;
    keymap[QZ_KP5] = SDLK_KP5;
    keymap[QZ_KP6] = SDLK_KP6;
    keymap[QZ_KP7] = SDLK_KP7;
    keymap[QZ_KP8] = SDLK_KP8;
    keymap[QZ_KP9] = SDLK_KP9;
    keymap[QZ_KP_MINUS] = SDLK_KP_MINUS;
    keymap[QZ_KP_PLUS] = SDLK_KP_PLUS;
    keymap[QZ_KP_PERIOD] = SDLK_KP_PERIOD;
    keymap[QZ_KP_EQUALS] = SDLK_KP_EQUALS;
    keymap[QZ_KP_DIVIDE] = SDLK_KP_DIVIDE;
    keymap[QZ_KP_MULTIPLY] = SDLK_KP_MULTIPLY;
    keymap[QZ_KP_ENTER] = SDLK_KP_ENTER;
}

static void QZ_DoKey (int state, NSEvent *event) {

    NSString *chars;
    int i;
    SDL_keysym key;
    
    /* An event can contain multiple characters */
    /* I'll ignore this fact for now, since there is only one virtual key code per event */
    chars = [ event characters ];
    for (i =0; i < 1 /*[ chars length ] */; i++) {
                
        key.scancode = [ event keyCode ];
        key.sym      = keymap [ key.scancode ];
        key.unicode  = [ chars characterAtIndex:i];
        key.mod      = KMOD_NONE;
                    
        SDL_PrivateKeyboard (state, &key);
    }
}

static void QZ_DoModifiers (unsigned int newMods) {

    const int mapping[] = { SDLK_CAPSLOCK, SDLK_LSHIFT, SDLK_LCTRL, SDLK_LALT, SDLK_LMETA } ;

    int i;
    int bit;
    SDL_keysym key;

    key.scancode = 0;
    key.sym      = SDLK_UNKNOWN;
    key.unicode  = 0;
    key.mod      = KMOD_NONE;
    
    /* Iterate through the bits, testing each against the current modifiers */
    for (i = 0, bit = NSAlphaShiftKeyMask; bit <= NSCommandKeyMask; bit <<= 1, ++i) {
    
        unsigned int currentMask, newMask;
        
        currentMask = currentMods & bit;
        newMask     = newMods & bit;
        
        if ( currentMask &&
             currentMask != newMask ) {  /* modifier up event */

            key.sym = mapping[i];
            /* If this was Caps Lock, we need some additional voodoo to make SDL happy */
            if (bit == NSAlphaShiftKeyMask)
                SDL_PrivateKeyboard (SDL_PRESSED, &key);
            SDL_PrivateKeyboard (SDL_RELEASED, &key);
        }
        else
        if ( newMask &&
             currentMask != newMask ) {  /* modifier down event */
        
            key.sym = mapping[i];
            SDL_PrivateKeyboard (SDL_PRESSED, &key);
            /* If this was Caps Lock, we need some additional voodoo to make SDL happy */
            if (bit == NSAlphaShiftKeyMask)
                SDL_PrivateKeyboard (SDL_RELEASED, &key);
        }
    }
    
    currentMods = newMods;
}

static void QZ_DoActivate (_THIS)
{
    inForeground = YES;

    /* Regrab the mouse */
    if (currentGrabMode == SDL_GRAB_ON) {
        QZ_WarpWMCursor (this, SDL_VideoSurface->w / 2, SDL_VideoSurface->h / 2);
        CGAssociateMouseAndMouseCursorPosition (0);
    }

    /* Hide the mouse cursor if inside the app window */
    if (!QZ_cursor_visible) {
        HideCursor ();
    }
    
    SDL_PrivateAppActive (1, SDL_APPINPUTFOCUS);
}

static void QZ_DoDeactivate (_THIS) {
    
    inForeground = NO;

    /* Ungrab mouse if it is grabbed */
    if (currentGrabMode == SDL_GRAB_ON) {
        CGAssociateMouseAndMouseCursorPosition (1);
    }

    /* Show the mouse cursor */
    if (!QZ_cursor_visible) {
        ShowCursor ();
    }
    
    SDL_PrivateAppActive (0, SDL_APPINPUTFOCUS);
}

static void QZ_PumpEvents (_THIS)
{
    static NSPoint lastMouse;
    NSPoint mouse, saveMouse;
    Point qdMouse;
    CGMouseDelta dx, dy;
    
    NSDate *distantPast;
    NSEvent *event;
    NSRect titleBarRect;
    NSAutoreleasePool *pool;
    
    pool = [ [ NSAutoreleasePool alloc ] init ];
    distantPast = [ NSDate distantPast ];
    
    titleBarRect = NSMakeRect ( 0, SDL_VideoSurface->h, SDL_VideoSurface->w,
        SDL_VideoSurface->h + 22 );
    
        if (currentGrabMode != SDL_GRAB_ON) { /* if grabbed, the cursor can't move! (see fallback below) */
        
            /* 1/2 second after a warp, the mouse cannot move (don't ask me why) */
            /* So, approximate motion with CGGetLastMouseDelta, which still works, somehow */
            if (! warp_flag) {
            
                GetGlobalMouse (&qdMouse);  /* use Carbon since [ NSEvent mouseLocation ] is broken */
                mouse = NSMakePoint (qdMouse.h, qdMouse.v);
                saveMouse = mouse;
                
                if (mouse.x != lastMouse.x || mouse.y != lastMouse.y) {
                
                    QZ_PrivateCGToSDL (this, &mouse);
                    if (inForeground) {
                        //printf ("Mouse Loc: (%f, %f)\n", mouse.x, mouse.y);
                        SDL_PrivateMouseMotion (0, 0, mouse.x, mouse.y);
                    }
                }
                lastMouse = saveMouse;
            }
        }
        
        /* accumulate any mouse events into one SDL mouse event */
        dx = 0;
        dy = 0;
        
    do {
    
        /* Poll for an event. This will not block */
        event = [ NSApp nextEventMatchingMask:NSAnyEventMask
                    untilDate:distantPast
                    inMode: NSDefaultRunLoopMode dequeue:YES ];
    
        if (event != nil) {
            unsigned int type;
            BOOL isForGameWin;

            #define DO_MOUSE_DOWN(button, sendToWindow) do {                  \
                if ( inForeground ) {                                         \
                    SDL_PrivateMouseButton (SDL_PRESSED, button, 0, 0);       \
                }                                                             \
                else {                                                        \
                    QZ_DoActivate (this);                                     \
                }                                                             \
                [ NSApp sendEvent:event ];                                    \
                } while(0)
                
            #define DO_MOUSE_UP(button, sendToWindow) do {                    \
                if ( (SDL_VideoSurface->flags & SDL_FULLSCREEN) ||            \
                     !NSPointInRect([event locationInWindow], titleBarRect) ) \
                    SDL_PrivateMouseButton (SDL_RELEASED, button, 0, 0);      \
                [ NSApp sendEvent:event ];                                    \
                } while(0)

            type = [ event type ];
            isForGameWin = (qz_window == [ event window ]);
            switch (type) {
            
            case NSLeftMouseDown:
                if ( NSCommandKeyMask & currentMods ) {
                    last_virtual_button = 3;
                    DO_MOUSE_DOWN (3, 0);
                }
                else if ( NSAlternateKeyMask & currentMods ) {
                    last_virtual_button = 2;
                    DO_MOUSE_DOWN (2, 0);
                }
                else {
                    DO_MOUSE_DOWN (1, 1);
                }
                break;
            case NSOtherMouseDown: DO_MOUSE_DOWN (2, 0); break;
            case NSRightMouseDown: DO_MOUSE_DOWN (3, 0); break; 
            case NSLeftMouseUp:
            
                if ( last_virtual_button != 0 ) {
                    DO_MOUSE_UP (last_virtual_button, 0);
                    last_virtual_button = 0;
                }
                else {
                    DO_MOUSE_UP (1, 1);
                }
                break;
            case NSOtherMouseUp:   DO_MOUSE_UP (2, 0);   break;
            case NSRightMouseUp:   DO_MOUSE_UP (3, 0);   break;
            case NSSystemDefined:
                //if ([event subtype] == 7) {
                //    unsigned int buttons;   // up to 32 mouse button states!
                //    buttons = [ event data2 ];
                //}
                break;
            case NSLeftMouseDragged:
            case NSRightMouseDragged:
            case 27:
            case NSMouseMoved:
                if (currentGrabMode == SDL_GRAB_ON) { 
                    
                    /** 
                     *  If input is grabbed, we'll wing it and try to send some mouse
                     *  moved events with CGGetLastMouseDelta(). Not optimal, but better
                     *  than nothing.
                     **/ 
                     CGMouseDelta dx1, dy1;
                     CGGetLastMouseDelta (&dx1, &dy1);
                     dx += dx1;
                     dy += dy1;
                }
                else if (warp_flag) {
                
                    Uint32 ticks;

                    ticks = SDL_GetTicks();
                    if (ticks - warp_ticks < 150) {
                    
                        CGMouseDelta dx1, dy1;
                        CGGetLastMouseDelta (&dx1, &dy1);
                        dx += dx1;
                        dy += dy1;
                    }
                    else {
                        
                        warp_flag = 0;
                    }
                }
                break;
            case NSScrollWheel:
                {
                    float dy;
                    dy = [ event deltaY ];
                    if ( dy > 0.0 ) /* Scroll up */
                        SDL_PrivateMouseButton (SDL_PRESSED, 4, 0, 0);
                    else /* Scroll down */
                        SDL_PrivateMouseButton (SDL_PRESSED, 5, 0, 0);
                }
                break;
            case NSKeyUp:
                QZ_DoKey (SDL_RELEASED, event);
                break;
            case NSKeyDown:
                QZ_DoKey (SDL_PRESSED, event);
                break;
            case NSFlagsChanged:
                QZ_DoModifiers( [ event modifierFlags ] );
                break;
            case NSAppKitDefined:
                switch ( [ event subtype ] ) {
                case NSApplicationActivatedEventType:
                    QZ_DoActivate (this);
                    break;
                case NSApplicationDeactivatedEventType:
                    QZ_DoDeactivate (this);
                    break;
                }
                [ NSApp sendEvent:event ];
                break;
            /* case NSApplicationDefined: break; */
            /* case NSPeriodic: break; */
            /* case NSCursorUpdate: break; */
                        
                        default:
                [ NSApp sendEvent:event ];
            }
        }
      } while (event != nil);
    
          /* check for accumulated mouse events */
          if (dx != 0 || dy != 0)
            SDL_PrivateMouseMotion (0, 1, dx, dy);
        
      [ pool release ];
}