Mercurial > sdl-ios-xcode
view docs/html/audio.html @ 4107:4e3b250c950e SDL-1.2
Erik Heckers fixed bug #493
Searching the installed man pages for SDL functions fails, e.g.
man -k SDL_ |grep Video
After investigating this I found that "makewhatis", the tool that generates
the "whatis" database, reads the SDL_* man pages, but doesn't produce
entries in the "whatis" database for the SDL_* man pages.
After some more debugging I found the reason is a missing space.
After editing SDL_Init.3(.gz) and replacing
SDL_Init\- Initializes SDL
with
SDL_Init \- Initializes SDL
everything works fine.
After running "makewhatis" I can successfully do a
man -k SDL_
and SDL_Init is listed in the output.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sat, 29 Dec 2007 02:34:53 +0000 |
parents | 355632dca928 |
children |
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<HTML ><HEAD ><TITLE >Audio</TITLE ><META NAME="GENERATOR" CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+ "><LINK REL="HOME" TITLE="SDL Library Documentation" HREF="index.html"><LINK REL="UP" TITLE="SDL Reference" HREF="reference.html"><LINK REL="PREVIOUS" TITLE="SDL_JoystickClose" HREF="sdljoystickclose.html"><LINK REL="NEXT" TITLE="SDL_AudioSpec" HREF="sdlaudiospec.html"><META NAME="KEYWORD" CONTENT="audio"><META NAME="KEYWORD" CONTENT="function"></HEAD ><BODY CLASS="CHAPTER" BGCOLOR="#FFF8DC" TEXT="#000000" LINK="#0000ee" VLINK="#551a8b" ALINK="#ff0000" ><DIV CLASS="NAVHEADER" ><TABLE SUMMARY="Header navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TH COLSPAN="3" ALIGN="center" >SDL Library Documentation</TH ></TR ><TR ><TD WIDTH="10%" ALIGN="left" VALIGN="bottom" ><A HREF="sdljoystickclose.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="80%" ALIGN="center" VALIGN="bottom" ></TD ><TD WIDTH="10%" ALIGN="right" VALIGN="bottom" ><A HREF="sdlaudiospec.html" ACCESSKEY="N" >Next</A ></TD ></TR ></TABLE ><HR ALIGN="LEFT" WIDTH="100%"></DIV ><DIV CLASS="CHAPTER" ><H1 ><A NAME="AUDIO" ></A >Chapter 10. Audio</H1 ><DIV CLASS="TOC" ><DL ><DT ><B >Table of Contents</B ></DT ><DT ><A HREF="sdlaudiospec.html" >SDL_AudioSpec</A > -- Audio Specification Structure</DT ><DT ><A HREF="sdlopenaudio.html" >SDL_OpenAudio</A > -- Opens the audio device with the desired parameters.</DT ><DT ><A HREF="sdlpauseaudio.html" >SDL_PauseAudio</A > -- Pauses and unpauses the audio callback processing</DT ><DT ><A HREF="sdlgetaudiostatus.html" >SDL_GetAudioStatus</A > -- Get the current audio state</DT ><DT ><A HREF="sdlloadwav.html" >SDL_LoadWAV</A > -- Load a WAVE file</DT ><DT ><A HREF="sdlfreewav.html" >SDL_FreeWAV</A > -- Frees previously opened WAV data</DT ><DT ><A HREF="sdlaudiocvt.html" >SDL_AudioCVT</A > -- Audio Conversion Structure</DT ><DT ><A HREF="sdlbuildaudiocvt.html" >SDL_BuildAudioCVT</A > -- Initializes a SDL_AudioCVT structure for conversion</DT ><DT ><A HREF="sdlconvertaudio.html" >SDL_ConvertAudio</A > -- Convert audio data to a desired audio format.</DT ><DT ><A HREF="sdlmixaudio.html" >SDL_MixAudio</A > -- Mix audio data</DT ><DT ><A HREF="sdllockaudio.html" >SDL_LockAudio</A > -- Lock out the callback function</DT ><DT ><A HREF="sdlunlockaudio.html" >SDL_UnlockAudio</A > -- Unlock the callback function</DT ><DT ><A HREF="sdlcloseaudio.html" >SDL_CloseAudio</A > -- Shuts down audio processing and closes the audio device.</DT ></DL ></DIV ><P >Sound on the computer is translated from waves that you hear into a series of values, or samples, each representing the amplitude of the wave. When these samples are sent in a stream to a sound card, an approximation of the original wave can be recreated. The more bits used to represent the amplitude, and the greater frequency these samples are gathered, the closer the approximated sound is to the original, and the better the quality of sound.</P ><P >This library supports both 8 and 16 bit signed and unsigned sound samples, at frequencies ranging from 11025 Hz to 44100 Hz, depending on the underlying hardware. If the hardware doesn't support the desired audio format or frequency, it can be emulated if desired (See <A HREF="sdlopenaudio.html" ><TT CLASS="FUNCTION" >SDL_OpenAudio()</TT ></A >)</P ><P >A commonly supported audio format is 16 bits per sample at 22050 Hz.</P ></DIV ><DIV CLASS="NAVFOOTER" ><HR ALIGN="LEFT" WIDTH="100%"><TABLE SUMMARY="Footer navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" ><A HREF="sdljoystickclose.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="index.html" ACCESSKEY="H" >Home</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" ><A HREF="sdlaudiospec.html" ACCESSKEY="N" >Next</A ></TD ></TR ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" >SDL_JoystickClose</TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="reference.html" ACCESSKEY="U" >Up</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" >SDL_AudioSpec</TD ></TR ></TABLE ></DIV ></BODY ></HTML >