Mercurial > sdl-ios-xcode
view src/thread/symbian/SDL_systhread.cpp @ 4012:4e29535b821b SDL-1.2
Fixed bug #360
Fixed fullscreen video modes and improved the mouse grab code.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sat, 07 Jul 2007 19:20:28 +0000 |
parents | e85e65aec22f |
children | a1b03ba2fcd0 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997, 1998, 1999, 2000 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@devolution.com */ /* SDL_systhread.cpp Epoc thread management routines for SDL Epoc version by Markus Mertama (w@iki.fi) */ #include "epoc_sdl.h" //#include <stdlib.h> //#include <stdio.h> extern "C" { #undef NULL #include "SDL_error.h" #include "SDL_thread.h" #include "SDL_systhread.h" #include "SDL_thread_c.h" } #include <e32std.h> #include "epoc_sdl.h" static int object_count; int RunThread(TAny* data) { CTrapCleanup* cleanup = CTrapCleanup::New(); TRAPD(err, SDL_RunThread(data)); EpocSdlEnv::CleanupItems(); delete cleanup; return(err); } TInt NewThread(const TDesC& aName, TAny* aPtr1, TAny* aPtr2) { return ((RThread*)(aPtr1))->Create(aName, RunThread, KDefaultStackSize, NULL, aPtr2); } int CreateUnique(TInt (*aFunc)(const TDesC& aName, TAny*, TAny*), TAny* aPtr1, TAny* aPtr2) { TBuf<16> name; TInt status = KErrNone; do { object_count++; name.Format(_L("SDL_%x"), object_count); status = aFunc(name, aPtr1, aPtr2); } while(status == KErrAlreadyExists); return status; } int SDL_SYS_CreateThread(SDL_Thread *thread, void *args) { RThread rthread; const TInt status = CreateUnique(NewThread, &rthread, args); if (status != KErrNone) { delete(((RThread*)(thread->handle))); thread->handle = NULL; SDL_SetError("Not enough resources to create thread"); return(-1); } rthread.Resume(); thread->handle = rthread.Handle(); return(0); } void SDL_SYS_SetupThread(void) { return; } Uint32 SDL_ThreadID(void) { RThread current; const TThreadId id = current.Id(); return id; } void SDL_SYS_WaitThread(SDL_Thread *thread) { SDL_TRACE1("Close thread", thread); RThread t; const TInt err = t.Open(thread->threadid); if(err == KErrNone && t.ExitType() == EExitPending) { TRequestStatus status; t.Logon(status); User::WaitForRequest(status); } t.Close(); /* RUndertaker taker; taker.Create(); TRequestStatus status; taker.Logon(status, thread->handle); User::WaitForRequest(status); taker.Close();*/ SDL_TRACE1("Closed thread", thread); } /* WARNING: This function is really a last resort. * Threads should be signaled and then exit by themselves. * TerminateThread() doesn't perform stack and DLL cleanup. */ void SDL_SYS_KillThread(SDL_Thread *thread) { RThread rthread; rthread.SetHandle(thread->handle); rthread.Kill(0); rthread.Close(); }