Mercurial > sdl-ios-xcode
view src/thread/dc/SDL_systhread.c @ 4012:4e29535b821b SDL-1.2
Fixed bug #360
Fixed fullscreen video modes and improved the mouse grab code.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sat, 07 Jul 2007 19:20:28 +0000 |
parents | 11134dc42da8 |
children | 782fd950bd46 c121d94672cb a1b03ba2fcd0 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" /* Thread management routines for SDL */ #include "SDL_thread.h" #include "../SDL_thread_c.h" #include "../SDL_systhread.h" #include <kos/thread.h> int SDL_SYS_CreateThread(SDL_Thread *thread, void *args) { thread->handle = thd_create(SDL_RunThread,args); if (thread->handle == NULL) { SDL_SetError("Not enough resources to create thread"); return(-1); } return(0); } void SDL_SYS_SetupThread(void) { return; } Uint32 SDL_ThreadID(void) { return (Uint32)thd_get_current(); } void SDL_SYS_WaitThread(SDL_Thread *thread) { thd_wait(thread->handle); } void SDL_SYS_KillThread(SDL_Thread *thread) { thd_destroy(thread->handle); }