view docs/html/sdlwmgrabinput.html @ 2818:4e09acde4333

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author Ryan C. Gordon <icculus@icculus.org>
date Mon, 01 Dec 2008 09:09:31 +0000
parents 355632dca928
children
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<HTML
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>SDL_WM_GrabInput</TITLE
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><H1
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NAME="SDLWMGRABINPUT"
></A
>SDL_WM_GrabInput</H1
><DIV
CLASS="REFNAMEDIV"
><A
NAME="AEN3663"
></A
><H2
>Name</H2
>SDL_WM_GrabInput&nbsp;--&nbsp;Grabs mouse and keyboard input.</DIV
><DIV
CLASS="REFSYNOPSISDIV"
><A
NAME="AEN3666"
></A
><H2
>Synopsis</H2
><DIV
CLASS="FUNCSYNOPSIS"
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></A
><P
></P
><PRE
CLASS="FUNCSYNOPSISINFO"
>#include "SDL.h"</PRE
><P
><CODE
><CODE
CLASS="FUNCDEF"
>SDL_GrabMode <B
CLASS="FSFUNC"
>SDL_WM_GrabInput</B
></CODE
>(SDL_GrabMode mode);</CODE
></P
><P
></P
></DIV
></DIV
><DIV
CLASS="REFSECT1"
><A
NAME="AEN3673"
></A
><H2
>Description</H2
><P
>Grabbing means that the mouse is confined to the application window,
and nearly all keyboard input is passed directly to the application,
and not interpreted by a window manager, if any.</P
><P
>When <TT
CLASS="PARAMETER"
><I
>mode</I
></TT
> is <TT
CLASS="LITERAL"
>SDL_GRAB_QUERY</TT
> the grab mode is not changed, but the current grab mode is returned.</P
><P
><PRE
CLASS="PROGRAMLISTING"
>typedef enum {
  SDL_GRAB_QUERY,
  SDL_GRAB_OFF,
  SDL_GRAB_ON
} SDL_GrabMode;</PRE
>
                    </P
></DIV
><DIV
CLASS="REFSECT1"
><A
NAME="AEN3681"
></A
><H2
>Return Value</H2
><P
>The current/new <SPAN
CLASS="STRUCTNAME"
>SDL_GrabMode</SPAN
>.</P
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