Mercurial > sdl-ios-xcode
view src/video/SDL_yuv.c @ 1668:4da1ee79c9af SDL-1.3
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author | Sam Lantinga <slouken@libsdl.org> |
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date | Mon, 29 May 2006 04:04:35 +0000 |
parents | 782fd950bd46 |
children |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" /* This is the implementation of the YUV video surface support */ #include "SDL_video.h" #include "SDL_sysvideo.h" #include "SDL_yuvfuncs.h" #include "SDL_yuv_sw_c.h" SDL_Overlay * SDL_CreateYUVOverlay(int w, int h, Uint32 format, SDL_Surface * display) { SDL_VideoDevice *_this = SDL_GetVideoDevice(); SDL_Window *window; const char *yuv_hwaccel; SDL_Overlay *overlay; window = SDL_GetWindowFromSurface(display); if (window && (window->flags & SDL_WINDOW_OPENGL)) { SDL_SetError("YUV overlays are not supported in OpenGL mode"); return NULL; } /* Display directly on video surface, if possible */ if (SDL_getenv("SDL_VIDEO_YUV_DIRECT")) { if (window && ((window->surface->format->BytesPerPixel == 2) || (window->surface->format->BytesPerPixel == 4))) { display = window->surface; } } overlay = NULL; yuv_hwaccel = SDL_getenv("SDL_VIDEO_YUV_HWACCEL"); if (((display->flags & SDL_SCREEN_SURFACE) && _this->CreateYUVOverlay) && (!yuv_hwaccel || (SDL_atoi(yuv_hwaccel) > 0))) { overlay = _this->CreateYUVOverlay(_this, w, h, format, display); } /* If hardware YUV overlay failed ... */ if (overlay == NULL) { overlay = SDL_CreateYUV_SW(_this, w, h, format, display); } return overlay; } int SDL_LockYUVOverlay(SDL_Overlay * overlay) { SDL_VideoDevice *_this = SDL_GetVideoDevice(); return overlay->hwfuncs->Lock(_this, overlay); } void SDL_UnlockYUVOverlay(SDL_Overlay * overlay) { SDL_VideoDevice *_this = SDL_GetVideoDevice(); overlay->hwfuncs->Unlock(_this, overlay); } int SDL_DisplayYUVOverlay(SDL_Overlay * overlay, SDL_Rect * dstrect) { SDL_VideoDevice *_this = SDL_GetVideoDevice(); SDL_Rect src, dst; int srcx, srcy, srcw, srch; int dstx, dsty, dstw, dsth; /* Clip the rectangle to the screen area */ srcx = 0; srcy = 0; srcw = overlay->w; srch = overlay->h; dstx = dstrect->x; dsty = dstrect->y; dstw = dstrect->w; dsth = dstrect->h; if (dstx < 0) { srcw += (dstx * overlay->w) / dstrect->w; dstw += dstx; srcx -= (dstx * overlay->w) / dstrect->w; dstx = 0; } if ((dstx + dstw) > SDL_VideoSurface->w) { int extra = (dstx + dstw - SDL_VideoSurface->w); srcw -= (extra * overlay->w) / dstrect->w; dstw -= extra; } if (dsty < 0) { srch += (dsty * overlay->h) / dstrect->h; dsth += dsty; srcy -= (dsty * overlay->h) / dstrect->h; dsty = 0; } if ((dsty + dsth) > SDL_VideoSurface->h) { int extra = (dsty + dsth - SDL_VideoSurface->h); srch -= (extra * overlay->h) / dstrect->h; dsth -= extra; } if (srcw <= 0 || srch <= 0 || srch <= 0 || dsth <= 0) { return 0; } /* Ugh, I can't wait for SDL_Rect to be int values */ src.x = srcx; src.y = srcy; src.w = srcw; src.h = srch; dst.x = dstx; dst.y = dsty; dst.w = dstw; dst.h = dsth; return overlay->hwfuncs->Display(_this, overlay, &src, &dst); } void SDL_FreeYUVOverlay(SDL_Overlay * overlay) { SDL_VideoDevice *_this = SDL_GetVideoDevice(); if (overlay) { if (overlay->hwfuncs) { overlay->hwfuncs->FreeHW(_this, overlay); } SDL_free(overlay); } } /* vi: set ts=4 sw=4 expandtab: */