Mercurial > sdl-ios-xcode
view src/events/SDL_mouse_c.h @ 4558:4d95152d9e39
Applied the same logic as the fix for bug 894.
Anytime we enter the window, we gain the mouse focus. If we leave the window because of a normal LeaveNotify, then we lose mouse focus.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Tue, 20 Jul 2010 00:05:32 -0700 |
parents | 9322f7db8603 |
children | 77df56570442 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2010 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #ifndef _SDL_mouse_c_h #define _SDL_mouse_c_h struct SDL_Cursor { SDL_Cursor *next; void *driverdata; }; /* Initialize the mouse subsystem */ extern int SDL_MouseInit(void); /* Clear the mouse state */ extern void SDL_ResetMouse(void); /* Set the mouse focus window */ extern void SDL_SetMouseFocus(SDL_Window * window); /* Send a mouse motion event */ extern int SDL_SendMouseMotion(SDL_Window * window, int relative, int x, int y); /* Send a mouse button event */ extern int SDL_SendMouseButton(SDL_Window * window, Uint8 state, Uint8 button); /* Send a mouse wheel event */ extern int SDL_SendMouseWheel(SDL_Window * window, int x, int y); /* Shutdown the mouse subsystem */ extern void SDL_MouseQuit(void); #endif /* _SDL_mouse_c_h */ /* vi: set ts=4 sw=4 expandtab: */