Mercurial > sdl-ios-xcode
view Makefile.pandora @ 5169:4d39eeaad00b
Added a way to get a framebuffer interface for a window, and also a way to create a software renderer for an arbitrary surface.
The software renderer has been re-routed to use the framebuffer interface, which makes it possible to have software rendering available even on simple ports.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Thu, 03 Feb 2011 15:49:37 -0800 |
parents | 11cedc036ca1 |
children |
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# Makefile to build the pandora SDL library AR = arm-none-linux-gnueabi-ar RANLIB = arm-none-linux-gnueabi-ranlib CC = arm-none-linux-gnueabi-gcc CXX = arm-none-linux-gnueabi-g++ STRIP = arm-none-linux-gnueabi-strip CFLAGS = -O3 -march=armv7-a -mcpu=cortex-a8 -mtune=cortex-a8 -mfloat-abi=softfp \ -mfpu=neon -ftree-vectorize -ffast-math -fomit-frame-pointer -fno-strict-aliasing -fsingle-precision-constant \ -I./include -I$(PNDSDK)/usr/include -DSDL_REVISION=0 TARGET = libSDL.a SOURCES = ./src/*.c ./src/audio/*.c ./src/cpuinfo/*.c ./src/events/*.c \ ./src/file/*.c ./src/stdlib/*.c ./src/thread/*.c ./src/timer/*.c ./src/video/*.c \ ./src/joystick/*.c ./src/haptic/*.c ./src/power/*.c ./src/video/dummy/*.c ./src/audio/disk/*.c \ ./src/audio/dummy/*.c ./src/loadso/dlopen/*.c ./src/audio/dsp/*.c ./src/audio/dma/*.c \ ./src/thread/pthread/SDL_systhread.c ./src/thread/pthread/SDL_syssem.c \ ./src/thread/pthread/SDL_sysmutex.c ./src/thread/pthread/SDL_syscond.c \ ./src/joystick/linux/*.c ./src/haptic/linux/*.c ./src/timer/unix/*.c \ ./src/atomic/linux/*.c \ ./src/video/pandora/SDL_pandora.o ./src/video/pandora/SDL_pandora_events.o ./src/video/x11/*.c OBJECTS = $(shell echo $(SOURCES) | sed -e 's,\.c,\.o,g') CONFIG_H = $(shell cp include/SDL_config_pandora.h include/SDL_config.h && touch include/SDL_revision.h) all: $(TARGET) $(TARGET): $(CONFIG_H) $(OBJECTS) $(AR) crv $@ $^ $(RANLIB) $@ clean: rm -f $(TARGET) $(OBJECTS)