Mercurial > sdl-ios-xcode
view test/testkeys.c @ 5052:4cb4b18cbae3
Fixed bug #1028
pelya 2010-07-21 04:54:41 PDT
GLES_UpdateTexture() ignores pitch value, because of that some textures created
with SDL_CreateTextureFromSurface() are drawn incorrectly, especially if image
width is not multiplier of 2.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Wed, 19 Jan 2011 23:47:50 -0800 |
parents | 1a8bab15a45d |
children | 25d4feb7c127 |
line wrap: on
line source
/* Print out all the scancodes we have, just to verify them */ #include <stdio.h> #include <ctype.h> #include <stdlib.h> #include <string.h> #include "SDL.h" int main(int argc, char *argv[]) { SDL_scancode scancode; if (SDL_Init(SDL_INIT_VIDEO) < 0) { fprintf(stderr, "Couldn't initialize SDL: %s\n", SDL_GetError()); exit(1); } for (scancode = 0; scancode < SDL_NUM_SCANCODES; ++scancode) { printf("Scancode #%d, \"%s\"\n", scancode, SDL_GetScancodeName(scancode)); } SDL_Quit(); return (0); }