Mercurial > sdl-ios-xcode
view touchTest/touchTest.c @ 4655:4c94f2023d62
Fixed bugs in input, cleaned up $1
author | Jim Grandpre <jim.tla@gmail.com> |
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date | Fri, 18 Jun 2010 01:43:02 -0400 |
parents | 7ad7a473b086 |
children | 3c4e0130c9b1 |
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#include <stdio.h> #include <SDL.h> #include <math.h> #include <SDL_touch.h> #define PI 3.1415926535897 #define WIDTH 640 #define HEIGHT 480 #define BPP 4 #define DEPTH 32 #define MAXFINGERS 3 int mousx,mousy; int keystat[512]; int bstatus; typedef struct { float x,y; } Point; typedef struct { Point p; float pressure; } Finger; Finger finger[MAXFINGERS]; void handler (int sig) { printf ("exiting...(%d)\n", sig); exit (0); } void perror_exit (char *error) { perror (error); handler (9); } void setpix(SDL_Surface *screen, int x, int y, int col) { Uint32 *pixmem32; Uint32 colour; if((unsigned)x > screen->w) return; if((unsigned)y > screen->h) return; colour = SDL_MapRGB( screen->format, (col>>16)&0xFF, (col>>8)&0xFF, col&0xFF); pixmem32 = (Uint32*) screen->pixels + y*screen->pitch/screen->format->BytesPerPixel + x; //TODO : Check this. May cause crash. *pixmem32 = colour; } void drawCircle(SDL_Surface* screen,int x,int y,int r,int c) { float a; int tx; for(a=0;a<PI/2;a+=1.f/(float)abs(r)) { if(r > 0) { //r<0 ==> unfilled circle for(tx=x-r*cos(a);tx<x+r*cos(a);tx++) { setpix(screen,tx,(int)(y+r*sin(a)),c); setpix(screen,tx,(int)(y-r*sin(a)),c); } } //Always Draw Outline setpix(screen,(int)(x+r*cos(a)),(int)(y+r*sin(a)),c); setpix(screen,(int)(x-r*cos(a)),(int)(y+r*sin(a)),c); setpix(screen,(int)(x+r*cos(a)),(int)(y-r*sin(a)),c); setpix(screen,(int)(x-r*cos(a)),(int)(y-r*sin(a)),c); } } void DrawScreen(SDL_Surface* screen, int h) { int x, y, xm,ym,c,i; if(SDL_MUSTLOCK(screen)) { if(SDL_LockSurface(screen) < 0) return; } for(y = 0; y < screen->h; y++ ) { for( x = 0; x < screen->w; x++ ) { //setpixel(screen, x, y, (x*x)/256+3*y+h, (y*y)/256+x+h, h); //xm = (x+h)%screen->w; //ym = (y+h)%screen->w; //c = sin(h/256*2*PI)*x*y/screen->w/screen->h; //setpix(screen,x,y,255*sin(xm/screen->w*2*PI),sin(h/255*2*PI)*255*y/screen->h,c); setpix(screen,x,y,((x%255)<<16) + ((y%255)<<8) + (x+y)%255); } } drawCircle(screen,mousx,mousy,-30,0xFFFFFF); for(i=0;i<MAXFINGERS;i++) if(finger[i].p.x >= 0 && finger[i].p.y >= 0) if(finger[i].pressure > 0) drawCircle(screen,finger[i].p.x*screen->w,finger[i].p.y*screen->h ,20,0xFF*finger[i].pressure); else drawCircle(screen,finger[i].p.x*screen->w,finger[i].p.y*screen->h ,20,0xFF); if(SDL_MUSTLOCK(screen)) SDL_UnlockSurface(screen); SDL_Flip(screen); } SDL_Surface* initScreen(int width,int height) { return SDL_SetVideoMode(width, height, DEPTH, SDL_HWSURFACE | SDL_RESIZABLE); } int main(int argc, char* argv[]) { SDL_Surface *screen; SDL_Event event; int keypress = 0; int h=0,s=1,i,j; memset(keystat,0,512*sizeof(keystat[0])); if (SDL_Init(SDL_INIT_VIDEO) < 0 ) return 1; screen = initScreen(WIDTH,HEIGHT); if (!screen) { SDL_Quit(); return 1; } while(!keystat[27]) { //Poll SDL while(SDL_PollEvent(&event)) { switch (event.type) { case SDL_QUIT: keystat[27] = 1; break; case SDL_KEYDOWN: //printf("%i\n",event.key.keysym.sym); keystat[event.key.keysym.sym] = 1; //keypress = 1; break; case SDL_KEYUP: //printf("%i\n",event.key.keysym.sym); keystat[event.key.keysym.sym] = 0; //keypress = 1; break; case SDL_VIDEORESIZE: if (!(screen = initScreen(event.resize.w, event.resize.h))) { SDL_Quit(); return 1; } break; case SDL_MOUSEMOTION: mousx = event.motion.x; mousy = event.motion.y; break; case SDL_MOUSEBUTTONDOWN: bstatus |= (1<<(event.button.button-1)); break; case SDL_MOUSEBUTTONUP: bstatus &= ~(1<<(event.button.button-1)); break; case SDL_FINGERMOTION: ; //printf("Finger: %i,x: %i, y: %i\n",event.tfinger.fingerId, // event.tfinger.x,event.tfinger.y); //SDL_Touch *inTouch = SDL_GetTouch(event.tfinger.touchId); //SDL_Finger *inFinger = SDL_GetFinger(inTouch,event.tfinger.fingerId); /* finger[event.tfinger.fingerId].p.x = ((float)event.tfinger.x)/ inTouch->xres; finger[event.tfinger.fingerId].p.y = ((float)event.tfinger.y)/ inTouch->yres; finger[event.tfinger.fingerId].pressure = ((float)event.tfinger.pressure)/inTouch->pressureres;*/ /* printf("Finger: %i, Pressure: %f Pressureres: %i\n", event.tfinger.fingerId, finger[event.tfinger.fingerId].pressure, inTouch->pressureres); */ //printf("Finger: %i, pressure: %f\n",event.tfinger.fingerId, // finger[event.tfinger.fingerId].pressure); break; case SDL_FINGERDOWN: printf("Figner: %i down - x: %i, y: %i\n",event.tfinger.fingerId, event.tfinger.x,event.tfinger.y); finger[event.tfinger.fingerId].p.x = event.tfinger.x; finger[event.tfinger.fingerId].p.y = event.tfinger.y; break; case SDL_FINGERUP: printf("Figner: %i up - x: %i, y: %i\n",event.tfinger.fingerId, event.tfinger.x,event.tfinger.y); finger[event.tfinger.fingerId].p.x = -1; finger[event.tfinger.fingerId].p.y = -1; break; } } //And draw DrawScreen(screen,h); printf("Things\n"); /* for(i=0;i<512;i++) if(keystat[i]) printf("%i\n",i); printf("Buttons:%i\n",bstatus); */ } SDL_Quit(); return 0; }