view test/testtimer.c @ 2978:4c9130d66e2c

Added a few things to the TODO list. Unit testing is becoming more and more important the more features are added and the more combinations of factors there are to test.
author Sam Lantinga <slouken@libsdl.org>
date Sat, 03 Jan 2009 07:23:11 +0000
parents c121d94672cb
children
line wrap: on
line source


/* Test program to check the resolution of the SDL timer on the current
   platform
*/

#include <stdlib.h>
#include <stdio.h>

#include "SDL.h"

#define DEFAULT_RESOLUTION	1

static int ticks = 0;

static Uint32 SDLCALL
ticktock(Uint32 interval)
{
    ++ticks;
    return (interval);
}

static Uint32 SDLCALL
callback(Uint32 interval, void *param)
{
    printf("Timer %d : param = %d\n", interval, (int) (uintptr_t) param);
    return interval;
}

int
main(int argc, char *argv[])
{
    int desired;
    SDL_TimerID t1, t2, t3;

    if (SDL_Init(SDL_INIT_TIMER) < 0) {
        fprintf(stderr, "Couldn't initialize SDL: %s\n", SDL_GetError());
        return (1);
    }

    /* Start the timer */
    desired = 0;
    if (argv[1]) {
        desired = atoi(argv[1]);
    }
    if (desired == 0) {
        desired = DEFAULT_RESOLUTION;
    }
    SDL_SetTimer(desired, ticktock);

    /* Wait 10 seconds */
    printf("Waiting 10 seconds\n");
    SDL_Delay(10 * 1000);

    /* Stop the timer */
    SDL_SetTimer(0, NULL);

    /* Print the results */
    if (ticks) {
        fprintf(stderr,
                "Timer resolution: desired = %d ms, actual = %f ms\n",
                desired, (double) (10 * 1000) / ticks);
    }

    /* Test multiple timers */
    printf("Testing multiple timers...\n");
    t1 = SDL_AddTimer(100, callback, (void *) 1);
    if (!t1)
        fprintf(stderr, "Could not create timer 1: %s\n", SDL_GetError());
    t2 = SDL_AddTimer(50, callback, (void *) 2);
    if (!t2)
        fprintf(stderr, "Could not create timer 2: %s\n", SDL_GetError());
    t3 = SDL_AddTimer(233, callback, (void *) 3);
    if (!t3)
        fprintf(stderr, "Could not create timer 3: %s\n", SDL_GetError());

    /* Wait 10 seconds */
    printf("Waiting 10 seconds\n");
    SDL_Delay(10 * 1000);

    printf("Removing timer 1 and waiting 5 more seconds\n");
    SDL_RemoveTimer(t1);

    SDL_Delay(5 * 1000);

    SDL_RemoveTimer(t2);
    SDL_RemoveTimer(t3);

    SDL_Quit();
    return (0);
}