view test/testaudioinfo.c @ 2978:4c9130d66e2c

Added a few things to the TODO list. Unit testing is becoming more and more important the more features are added and the more combinations of factors there are to test.
author Sam Lantinga <slouken@libsdl.org>
date Sat, 03 Jan 2009 07:23:11 +0000
parents 866052b01ee5
children 9de326b3099c
line wrap: on
line source

#include "SDL.h"

static void
print_devices(int iscapture)
{
    const char *typestr = ((iscapture) ? "capture" : "output");
    int n = SDL_GetNumAudioDevices(iscapture);

    printf("%s devices:\n", typestr);

    if (n == -1)
        printf("  Driver can't detect specific devices.\n\n", typestr);
    else if (n == 0)
        printf("  No %s devices found.\n\n", typestr);
    else {
        int i;
        for (i = 0; i < n; i++) {
            printf("  %s\n", SDL_GetAudioDeviceName(i, iscapture));
        }
        printf("\n");
    }
}

int
main(int argc, char **argv)
{
    /* Print available audio drivers */
    int n = SDL_GetNumAudioDrivers();
    if (n == 0) {
        printf("No built-in audio drivers\n\n");
    } else {
        int i;
        printf("Built-in audio drivers:\n");
        for (i = 0; i < n; ++i) {
            printf("  %s\n", SDL_GetAudioDriver(i));
        }
        printf("\n");
    }

    /* Load the SDL library */
    if (SDL_Init(SDL_INIT_AUDIO) < 0) {
        fprintf(stderr, "Couldn't initialize SDL: %s\n", SDL_GetError());
        return (1);
    }

    printf("Using audio driver: %s\n\n", SDL_GetCurrentAudioDriver());

    print_devices(0);
    print_devices(1);

    SDL_Quit();
    return 0;
}