view docs/html/sdlrect.html @ 2978:4c9130d66e2c

Added a few things to the TODO list. Unit testing is becoming more and more important the more features are added and the more combinations of factors there are to test.
author Sam Lantinga <slouken@libsdl.org>
date Sat, 03 Jan 2009 07:23:11 +0000
parents 355632dca928
children
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>SDL_Rect</H1
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><H2
>Name</H2
>SDL_Rect&nbsp;--&nbsp;Defines a rectangular area</DIV
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><H2
>Structure Definition</H2
><PRE
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>typedef struct{
  Sint16 x, y;
  Uint16 w, h;
} SDL_Rect;</PRE
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>Structure Data</H2
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><TT
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><I
>x, y</I
></TT
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><TD
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>Position of the upper-left corner of the rectangle</TD
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><TT
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><I
>w, h</I
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>The width and height of the rectangle</TD
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><H2
>Description</H2
><P
>A <SPAN
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>SDL_Rect</SPAN
> defines a rectangular area of pixels. It is used by <A
HREF="sdlblitsurface.html"
><TT
CLASS="FUNCTION"
>SDL_BlitSurface</TT
></A
> to define blitting regions and by several other video functions.</P
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>See Also</H2
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><A
HREF="sdlblitsurface.html"
><TT
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>SDL_BlitSurface</TT
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>,
<A
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><TT
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>SDL_UpdateRect</TT
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