view docs/html/sdlinitsubsystem.html @ 2978:4c9130d66e2c

Added a few things to the TODO list. Unit testing is becoming more and more important the more features are added and the more combinations of factors there are to test.
author Sam Lantinga <slouken@libsdl.org>
date Sat, 03 Jan 2009 07:23:11 +0000
parents 355632dca928
children
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><H1
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>SDL_InitSubSystem</H1
><DIV
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><A
NAME="AEN510"
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><H2
>Name</H2
>SDL_InitSubSystem&nbsp;--&nbsp;Initialize subsystems</DIV
><DIV
CLASS="REFSYNOPSISDIV"
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><H2
>Synopsis</H2
><DIV
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><P
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><PRE
CLASS="FUNCSYNOPSISINFO"
>#include "SDL.h"</PRE
><P
><CODE
><CODE
CLASS="FUNCDEF"
>int <B
CLASS="FSFUNC"
>SDL_InitSubSystem</B
></CODE
>(Uint32 flags);</CODE
></P
><P
></P
></DIV
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><DIV
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><A
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><H2
>Description</H2
><P
>After SDL has been initialized with <A
HREF="sdlinit.html"
><TT
CLASS="FUNCTION"
>SDL_Init</TT
></A
> you may initialize uninitialized subsystems with <TT
CLASS="FUNCTION"
>SDL_InitSubSystem</TT
>. The <TT
CLASS="PARAMETER"
><I
>flags</I
></TT
> parameter is the same as that used in <A
HREF="sdlinit.html"
><TT
CLASS="FUNCTION"
>SDL_Init</TT
></A
>.</P
></DIV
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><A
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><H2
>Examples</H2
><PRE
CLASS="PROGRAMLISTING"
>/* Seperating Joystick and Video initialization. */
SDL_Init(SDL_INIT_VIDEO);
.
.
SDL_SetVideoMode(640, 480, 16, SDL_DOUBLEBUF|SDL_FULLSCREEN);
.
/* Do Some Video stuff */
.
.
/* Initialize the joystick subsystem */
SDL_InitSubSystem(SDL_INIT_JOYSTICK);

/* Do some stuff with video and joystick */
.
.
.
/* Shut them both down */
SDL_Quit();</PRE
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><H2
>Return Value</H2
><P
>Returns <SPAN
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>-1</SPAN
> on an error or <SPAN
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>0</SPAN
> on success.</P
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><A
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><TT
CLASS="FUNCTION"
>SDL_Init</TT
></A
>,
<A
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><TT
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>SDL_Quit</TT
></A
>,
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><TT
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>SDL_QuitSubSystem</TT
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