view docs/html/eventfunctions.html @ 2978:4c9130d66e2c

Added a few things to the TODO list. Unit testing is becoming more and more important the more features are added and the more combinations of factors there are to test.
author Sam Lantinga <slouken@libsdl.org>
date Sat, 03 Jan 2009 07:23:11 +0000
parents 355632dca928
children
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>Event Functions.</TITLE
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>Event Functions.</H1
><DIV
CLASS="TOC"
><DL
><DT
><B
>Table of Contents</B
></DT
><DT
><A
HREF="sdlpumpevents.html"
>SDL_PumpEvents</A
>&nbsp;--&nbsp;Pumps the event loop, gathering events from the input devices.</DT
><DT
><A
HREF="sdlpeepevents.html"
>SDL_PeepEvents</A
>&nbsp;--&nbsp;Checks the event queue for messages and optionally returns them.</DT
><DT
><A
HREF="sdlpollevent.html"
>SDL_PollEvent</A
>&nbsp;--&nbsp;Polls for currently pending events.</DT
><DT
><A
HREF="sdlwaitevent.html"
>SDL_WaitEvent</A
>&nbsp;--&nbsp;Waits indefinitely for the next available event.</DT
><DT
><A
HREF="sdlpushevent.html"
>SDL_PushEvent</A
>&nbsp;--&nbsp;Pushes an event onto the event queue</DT
><DT
><A
HREF="sdlseteventfilter.html"
>SDL_SetEventFilter</A
>&nbsp;--&nbsp;Sets up a filter to process all events before they are posted 
to the event queue.</DT
><DT
><A
HREF="sdlgeteventfilter.html"
>SDL_GetEventFilter</A
>&nbsp;--&nbsp;Retrieves a pointer to he event filter</DT
><DT
><A
HREF="sdleventstate.html"
>SDL_EventState</A
>&nbsp;--&nbsp;This function allows you to set the state of processing certain events.</DT
><DT
><A
HREF="sdlgetkeystate.html"
>SDL_GetKeyState</A
>&nbsp;--&nbsp;Get a snapshot of the current keyboard state</DT
><DT
><A
HREF="sdlgetmodstate.html"
>SDL_GetModState</A
>&nbsp;--&nbsp;Get the state of modifier keys.</DT
><DT
><A
HREF="sdlsetmodstate.html"
>SDL_SetModState</A
>&nbsp;--&nbsp;Set the current key modifier state</DT
><DT
><A
HREF="sdlgetkeyname.html"
>SDL_GetKeyName</A
>&nbsp;--&nbsp;Get the name of an SDL virtual keysym</DT
><DT
><A
HREF="sdlenableunicode.html"
>SDL_EnableUNICODE</A
>&nbsp;--&nbsp;Enable UNICODE translation</DT
><DT
><A
HREF="sdlenablekeyrepeat.html"
>SDL_EnableKeyRepeat</A
>&nbsp;--&nbsp;Set keyboard repeat rate.</DT
><DT
><A
HREF="sdlgetmousestate.html"
>SDL_GetMouseState</A
>&nbsp;--&nbsp;Retrieve the current state of the mouse</DT
><DT
><A
HREF="sdlgetrelativemousestate.html"
>SDL_GetRelativeMouseState</A
>&nbsp;--&nbsp;Retrieve the current state of the mouse</DT
><DT
><A
HREF="sdlgetappstate.html"
>SDL_GetAppState</A
>&nbsp;--&nbsp;Get the state of the application</DT
><DT
><A
HREF="sdljoystickeventstate.html"
>SDL_JoystickEventState</A
>&nbsp;--&nbsp;Enable/disable joystick event polling</DT
></DL
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><TABLE
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><TR
><TD
ALIGN="LEFT"
VALIGN="TOP"
><A
HREF="sdlpumpevents.html"
>SDL_PumpEvents</A
></TD
><TD
ALIGN="LEFT"
VALIGN="TOP"
>Pumps the event loop, gathering events from the input devices</TD
></TR
><TR
><TD
ALIGN="LEFT"
VALIGN="TOP"
><A
HREF="sdlpeepevents.html"
>SDL_PeepEvents</A
></TD
><TD
ALIGN="LEFT"
VALIGN="TOP"
>Checks the event queue for messages and optionally returns them</TD
></TR
><TR
><TD
ALIGN="LEFT"
VALIGN="TOP"
><A
HREF="sdlpollevent.html"
>SDL_PollEvent</A
></TD
><TD
ALIGN="LEFT"
VALIGN="TOP"
>Polls for currently pending events</TD
></TR
><TR
><TD
ALIGN="LEFT"
VALIGN="TOP"
><A
HREF="sdlwaitevent.html"
>SDL_WaitEvent</A
></TD
><TD
ALIGN="LEFT"
VALIGN="TOP"
>Waits indefinitely for the next available event</TD
></TR
><TR
><TD
ALIGN="LEFT"
VALIGN="TOP"
><A
HREF="sdlpushevent.html"
>SDL_PushEvent</A
></TD
><TD
ALIGN="LEFT"
VALIGN="TOP"
>Pushes an event onto the event queue</TD
></TR
><TR
><TD
ALIGN="LEFT"
VALIGN="TOP"
><A
HREF="sdlseteventfilter.html"
>SDL_SetEventFilter</A
></TD
><TD
ALIGN="LEFT"
VALIGN="TOP"
>Sets up a filter to process all events</TD
></TR
><TR
><TD
ALIGN="LEFT"
VALIGN="TOP"
><A
HREF="sdleventstate.html"
>SDL_EventState</A
></TD
><TD
ALIGN="LEFT"
VALIGN="TOP"
>Allows you to set the state of processing certain events</TD
></TR
><TR
><TD
ALIGN="LEFT"
VALIGN="TOP"
><A
HREF="sdlgetkeystate.html"
>SDL_GetKeyState</A
></TD
><TD
ALIGN="LEFT"
VALIGN="TOP"
>Get a snapshot of the current keyboard state</TD
></TR
><TR
><TD
ALIGN="LEFT"
VALIGN="TOP"
><A
HREF="sdlgetmodstate.html"
>SDL_GetModState</A
></TD
><TD
ALIGN="LEFT"
VALIGN="TOP"
>Get the state of modifier keys</TD
></TR
><TR
><TD
ALIGN="LEFT"
VALIGN="TOP"
><A
HREF="sdlsetmodstate.html"
>SDL_SetModState</A
></TD
><TD
ALIGN="LEFT"
VALIGN="TOP"
>Set the state of modifier keys</TD
></TR
><TR
><TD
ALIGN="LEFT"
VALIGN="TOP"
><A
HREF="sdlgetkeyname.html"
>SDL_GetKeyName</A
></TD
><TD
ALIGN="LEFT"
VALIGN="TOP"
>Get the name of an SDL virtual keysym</TD
></TR
><TR
><TD
ALIGN="LEFT"
VALIGN="TOP"
><A
HREF="sdlenableunicode.html"
>SDL_EnableUNICODE</A
></TD
><TD
ALIGN="LEFT"
VALIGN="TOP"
>Enable UNICODE translation</TD
></TR
><TR
><TD
ALIGN="LEFT"
VALIGN="TOP"
><A
HREF="sdlenablekeyrepeat.html"
>SDL_EnableKeyRepeat</A
></TD
><TD
ALIGN="LEFT"
VALIGN="TOP"
>Set keyboard repeat rate</TD
></TR
><TR
><TD
ALIGN="LEFT"
VALIGN="TOP"
><A
HREF="sdlgetmousestate.html"
>SDL_GetMouseState</A
></TD
><TD
ALIGN="LEFT"
VALIGN="TOP"
>Retrieve the current state of the mouse</TD
></TR
><TR
><TD
ALIGN="LEFT"
VALIGN="TOP"
><A
HREF="sdlgetrelativemousestate.html"
>SDL_GetRelativeMouseState</A
></TD
><TD
ALIGN="LEFT"
VALIGN="TOP"
>Retrieve the current state of the mouse</TD
></TR
><TR
><TD
ALIGN="LEFT"
VALIGN="TOP"
><A
HREF="sdlgetappstate.html"
>SDL_GetAppState</A
></TD
><TD
ALIGN="LEFT"
VALIGN="TOP"
>Get the state of the application</TD
></TR
><TR
><TD
ALIGN="LEFT"
VALIGN="TOP"
><A
HREF="sdljoystickeventstate.html"
>SDL_JoystickEventState</A
></TD
><TD
ALIGN="LEFT"
VALIGN="TOP"
>Enable/disable joystick event polling</TD
></TR
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