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view docs/man3/SDL_Flip.3 @ 83:4c8b9babaae4
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author | Sam Lantinga <slouken@lokigames.com> |
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date | Tue, 26 Jun 2001 17:41:16 +0000 |
parents | 55f1f1b3e27d |
children | e5bc29de3f0a |
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.TH "SDL_Flip" "3" "Sun 10 Jun 2001, 19:41" "SDL" "SDL API Reference" .SH "NAME" SDL_Flip\- Swaps screen buffers .SH "SYNOPSIS" .PP \fB#include "SDL\&.h" .sp \fBint \fBSDL_Flip\fP\fR(\fBSDL_Surface *screen\fR); .SH "DESCRIPTION" .PP On hardware that supports double-buffering, this function sets up a flip and returns\&. The hardware will wait for vertical retrace, and then swap video buffers before the next video surface blit or lock will return\&. On hardware that doesn\&'t support double-buffering, this is equivalent to calling \fISDL_UpdateRect\fR\fB(screen, 0, 0, 0, 0)\fR .PP The \fBSDL_DOUBLEBUF\fP flag must have been passed to \fISDL_SetVideoMode\fR, when setting the video mode for this function to perform hardware flipping\&. .SH "RETURN VALUE" .PP This function returns \fB0\fR if successful, or \fB-1\fR if there was an error\&. .SH "SEE ALSO" .PP \fI\fBSDL_SetVideoMode\fP\fR, \fI\fBSDL_UpdateRect\fP\fR, \fI\fBSDL_Surface\fR\fR ...\" created by instant / docbook-to-man, Sun 10 Jun 2001, 19:41