Mercurial > sdl-ios-xcode
view src/video/windx5/SDL_dx5video.h @ 572:4c740ee76027
Mike Nordell _really_ fixed Win32 windib shift state handling this time. :)
author | Sam Lantinga <slouken@libsdl.org> |
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date | Mon, 20 Jan 2003 02:11:07 +0000 |
parents | a6fa62b1be09 |
children | b8d311d90021 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org */ #ifdef SAVE_RCSID static char rcsid = "@(#) $Id$"; #endif #ifndef _SDL_dx5video_h #define _SDL_dx5video_h #include "directx.h" /* Private display data */ struct SDL_PrivateVideoData { LPDIRECTDRAW2 ddraw2; LPDIRECTDRAWSURFACE3 SDL_primary; LPDIRECTDRAWCLIPPER SDL_clipper; LPDIRECTDRAWPALETTE SDL_palette; PALETTEENTRY SDL_colors[256]; int colorchange_expected; #define NUM_MODELISTS 4 /* 8, 16, 24, and 32 bits-per-pixel */ int SDL_nummodes[NUM_MODELISTS]; SDL_Rect **SDL_modelist[NUM_MODELISTS]; int SDL_modeindex[NUM_MODELISTS]; }; /* Old variable names */ #define ddraw2 (this->hidden->ddraw2) #define SDL_primary (this->hidden->SDL_primary) #define SDL_clipper (this->hidden->SDL_clipper) #define SDL_palette (this->hidden->SDL_palette) #define SDL_colors (this->hidden->SDL_colors) #define colorchange_expected (this->hidden->colorchange_expected) #define SDL_nummodes (this->hidden->SDL_nummodes) #define SDL_modelist (this->hidden->SDL_modelist) #define SDL_modeindex (this->hidden->SDL_modeindex) /* DirectX function pointers for video and events */ extern HRESULT (WINAPI *DDrawCreate)( GUID FAR *lpGUID, LPDIRECTDRAW FAR *lplpDD, IUnknown FAR *pUnkOuter ); extern HRESULT (WINAPI *DInputCreate)(HINSTANCE hinst, DWORD dwVersion, LPDIRECTINPUT *ppDI, LPUNKNOWN punkOuter); /* DirectDraw error reporting function */ extern void SetDDerror(const char *function, int code); #endif /* _SDL_dx5video_h */