Mercurial > sdl-ios-xcode
view src/video/Xext/README @ 765:4c2ba6161939
Editors Note: The original patch was modified to use SDL_Delay() instead of
nanosleep because nanosleep may not be portable to all systems
using SDL with the ALSA backend. This may be a moot point with
the switch to blocking writes anyway...
Date: Sat, 27 Dec 2003 21:47:36 +0100
From: Michel Daenzer
To: Debian Bug Tracking System
Subject: [SDL] Bug#225252: [PATCH] ALSA fixes
Package: libsdl1.2debian-all
Version: 1.2.6-2
Severity: normal
Tags: patch
For SDL 1.2.6, the ALSA backend was changed to call snd_pcm_open() with
SND_PCM_NONBLOCK. That's a good idea per se, however, it causes high CPU
usage, interrupted sound and stuttering in some games here. Taking a nanosleep
whenever snd_pcm_writei() returns -EAGAIN fixes this, but I think it's more
efficient to use blocking mode for the actual sound playback. Feedback from the
SDL and ALSA lists appreciated.
The patch also fixes the default ALSA device to be used.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 04 Jan 2004 15:40:50 +0000 |
parents | b87d8d4c205d |
children |
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The reason these libraries are built outside of the standard XFree86 tree is so that they can be linked as shared object code directly into SDL without causing any symbol collisions with code in the application. You can't link static library code into shared libraries on non-x86 Linux platforms. Since these libraries haven't become standard yet, we'll just include them directly. These sources are synchronized with XFree86 4.2.1