Mercurial > sdl-ios-xcode
view src/timer/mint/SDL_vbltimer.S @ 765:4c2ba6161939
Editors Note: The original patch was modified to use SDL_Delay() instead of
nanosleep because nanosleep may not be portable to all systems
using SDL with the ALSA backend. This may be a moot point with
the switch to blocking writes anyway...
Date: Sat, 27 Dec 2003 21:47:36 +0100
From: Michel Daenzer
To: Debian Bug Tracking System
Subject: [SDL] Bug#225252: [PATCH] ALSA fixes
Package: libsdl1.2debian-all
Version: 1.2.6-2
Severity: normal
Tags: patch
For SDL 1.2.6, the ALSA backend was changed to call snd_pcm_open() with
SND_PCM_NONBLOCK. That's a good idea per se, however, it causes high CPU
usage, interrupted sound and stuttering in some games here. Taking a nanosleep
whenever snd_pcm_writei() returns -EAGAIN fixes this, but I think it's more
efficient to use blocking mode for the actual sound playback. Feedback from the
SDL and ALSA lists appreciated.
The patch also fixes the default ALSA device to be used.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 04 Jan 2004 15:40:50 +0000 |
parents | f6ffac90895c |
children | c9b51268668f |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org */ #ifdef SAVE_RCSID static char rcsid = "@(#) $Id$"; #endif /* * VBL queue routine * * Patrice Mandin */ #define _vbl_queue 0x456 .text .globl _SDL_AtariVblInstall .globl _SDL_AtariVblUninstall /*--- Vector installer ---*/ _SDL_AtariVblInstall: movel sp@(4),my_vector lea _my_vbl,a0 clrw vbl_mutex /* Stop interrupts */ movew #0x2700,sr /* Read vbl_queue pointer */ movel _vbl_queue.w,a1 /* Search a free place */ moveq #7,d0 bcl_search_place: movel (a1),d1 beqs place_found addql #4,a1 dbra d0,bcl_search_place /* Not found */ moveq #1,d0 bras exit_vbl_queue /* Then install ourselves */ place_found: movel a0,(a1) moveq #0,d0 exit_vbl_queue: /* Restart interrupts */ movew #0x2300,sr rts /*--- Vector uninstaller ---*/ _SDL_AtariVblUninstall: movel sp@(4),d0 cmpl my_vector,d0 bnes badvector movel #_my_vbl,d0 /* Stop interrupts */ movew #0x2700,sr /* Read vbl_queue pointer */ movel _vbl_queue.w,a1 /* Search where we are */ moveq #7,d1 bcl2_search_place: cmpl (a1),d0 bnes next_place clrl (a1) moveq #0,d1 next_place: addql #4,a1 dbra d1,bcl2_search_place /* Restart interrupts */ movew #0x2300,sr badvector: rts /*--- Our vbl ---*/ _my_vbl: /* Verify if this is not already running */ tstw vbl_mutex bnes vbl_end notw vbl_mutex moveml d0-d7/a0-a6,sp@- movel my_vector,a0 jsr a0@ moveml sp@+,d0-d7/a0-a6 clrw vbl_mutex vbl_end: rts .data .even .comm vbl_mutex,2*1 .even .comm my_vector,4*1