view docs/html/sdlaudiospec.html @ 765:4c2ba6161939

Editors Note: The original patch was modified to use SDL_Delay() instead of nanosleep because nanosleep may not be portable to all systems using SDL with the ALSA backend. This may be a moot point with the switch to blocking writes anyway... Date: Sat, 27 Dec 2003 21:47:36 +0100 From: Michel Daenzer To: Debian Bug Tracking System Subject: [SDL] Bug#225252: [PATCH] ALSA fixes Package: libsdl1.2debian-all Version: 1.2.6-2 Severity: normal Tags: patch For SDL 1.2.6, the ALSA backend was changed to call snd_pcm_open() with SND_PCM_NONBLOCK. That's a good idea per se, however, it causes high CPU usage, interrupted sound and stuttering in some games here. Taking a nanosleep whenever snd_pcm_writei() returns -EAGAIN fixes this, but I think it's more efficient to use blocking mode for the actual sound playback. Feedback from the SDL and ALSA lists appreciated. The patch also fixes the default ALSA device to be used.
author Sam Lantinga <slouken@libsdl.org>
date Sun, 04 Jan 2004 15:40:50 +0000
parents e5bc29de3f0a
children 355632dca928
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<HTML
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>SDL_AudioSpec</TITLE
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><H1
><A
NAME="SDLAUDIOSPEC"
>SDL_AudioSpec</A
></H1
><DIV
CLASS="REFNAMEDIV"
><A
NAME="AEN6119"
></A
><H2
>Name</H2
>SDL_AudioSpec&nbsp;--&nbsp;Audio Specification Structure</DIV
><DIV
CLASS="REFSECT1"
><A
NAME="AEN6122"
></A
><H2
>Structure Definition</H2
><PRE
CLASS="PROGRAMLISTING"
>typedef struct{
  int freq;
  Uint16 format;
  Uint8 channels;
  Uint8 silence;
  Uint16 samples;
  Uint32 size;
  void (*callback)(void *userdata, Uint8 *stream, int len);
  void *userdata;
} SDL_AudioSpec;</PRE
></DIV
><DIV
CLASS="REFSECT1"
><A
NAME="AEN6125"
></A
><H2
>Structure Data</H2
><DIV
CLASS="INFORMALTABLE"
><A
NAME="AEN6127"
></A
><P
></P
><TABLE
BORDER="0"
CLASS="CALSTABLE"
><TBODY
><TR
><TD
ALIGN="LEFT"
VALIGN="TOP"
><TT
CLASS="STRUCTFIELD"
><I
>freq</I
></TT
></TD
><TD
ALIGN="LEFT"
VALIGN="TOP"
>Audio frequency in samples per second</TD
></TR
><TR
><TD
ALIGN="LEFT"
VALIGN="TOP"
><TT
CLASS="STRUCTFIELD"
><I
>format</I
></TT
></TD
><TD
ALIGN="LEFT"
VALIGN="TOP"
>Audio data format</TD
></TR
><TR
><TD
ALIGN="LEFT"
VALIGN="TOP"
><TT
CLASS="STRUCTFIELD"
><I
>channels</I
></TT
></TD
><TD
ALIGN="LEFT"
VALIGN="TOP"
>Number of channels: 1 mono, 2 stereo</TD
></TR
><TR
><TD
ALIGN="LEFT"
VALIGN="TOP"
><TT
CLASS="STRUCTFIELD"
><I
>silence</I
></TT
></TD
><TD
ALIGN="LEFT"
VALIGN="TOP"
>Audio buffer silence value (calculated)</TD
></TR
><TR
><TD
ALIGN="LEFT"
VALIGN="TOP"
><TT
CLASS="STRUCTFIELD"
><I
>samples</I
></TT
></TD
><TD
ALIGN="LEFT"
VALIGN="TOP"
>Audio buffer size in samples</TD
></TR
><TR
><TD
ALIGN="LEFT"
VALIGN="TOP"
><TT
CLASS="STRUCTFIELD"
><I
>size</I
></TT
></TD
><TD
ALIGN="LEFT"
VALIGN="TOP"
>Audio buffer size in bytes (calculated)</TD
></TR
><TR
><TD
ALIGN="LEFT"
VALIGN="TOP"
><TT
CLASS="STRUCTFIELD"
><I
>callback(..)</I
></TT
></TD
><TD
ALIGN="LEFT"
VALIGN="TOP"
>Callback function for filling the audio buffer</TD
></TR
><TR
><TD
ALIGN="LEFT"
VALIGN="TOP"
><TT
CLASS="STRUCTFIELD"
><I
>userdata</I
></TT
></TD
><TD
ALIGN="LEFT"
VALIGN="TOP"
>Pointer the user data which is passed to the callback function</TD
></TR
></TBODY
></TABLE
><P
></P
></DIV
></DIV
><DIV
CLASS="REFSECT1"
><A
NAME="AEN6162"
></A
><H2
>Description</H2
><P
>The <SPAN
CLASS="STRUCTNAME"
>SDL_AudioSpec</SPAN
> structure is used to describe the format of some audio data. This structure is used by <A
HREF="sdlopenaudio.html"
><TT
CLASS="FUNCTION"
>SDL_OpenAudio</TT
></A
> and <A
HREF="sdlloadwav.html"
><TT
CLASS="FUNCTION"
>SDL_LoadWAV</TT
></A
>. While all fields are used by <TT
CLASS="FUNCTION"
>SDL_OpenAudio</TT
> only <TT
CLASS="STRUCTFIELD"
><I
>freq</I
></TT
>, <TT
CLASS="STRUCTFIELD"
><I
>format</I
></TT
>, <TT
CLASS="STRUCTFIELD"
><I
>samples</I
></TT
> and <TT
CLASS="STRUCTFIELD"
><I
>channels</I
></TT
> are used by <TT
CLASS="FUNCTION"
>SDL_LoadWAV</TT
>. We will detail these common members here.</P
><DIV
CLASS="INFORMALTABLE"
><A
NAME="AEN6176"
></A
><P
></P
><TABLE
BORDER="0"
CLASS="CALSTABLE"
><TBODY
><TR
><TD
ALIGN="LEFT"
VALIGN="TOP"
><TT
CLASS="STRUCTFIELD"
><I
>freq</I
></TT
></TD
><TD
ALIGN="LEFT"
VALIGN="TOP"
><P
>The number of samples sent to the sound device every second. Common values are 11025, 22050 and 44100. The higher the better.</P
></TD
></TR
><TR
><TD
ALIGN="LEFT"
VALIGN="TOP"
><TT
CLASS="STRUCTFIELD"
><I
>format</I
></TT
></TD
><TD
ALIGN="LEFT"
VALIGN="TOP"
><P
>Specifies the size and type of each sample element
<P
></P
><DIV
CLASS="VARIABLELIST"
><DL
><DT
><TT
CLASS="LITERAL"
>AUDIO_U8</TT
></DT
><DD
><P
>Unsigned 8-bit samples</P
></DD
><DT
><TT
CLASS="LITERAL"
>AUDIO_S8</TT
></DT
><DD
><P
>Signed 8-bit samples</P
></DD
><DT
><TT
CLASS="LITERAL"
>AUDIO_U16</TT
> or <TT
CLASS="LITERAL"
>AUDIO_U16LSB</TT
></DT
><DD
><P
>Unsigned 16-bit little-endian samples</P
></DD
><DT
><TT
CLASS="LITERAL"
>AUDIO_S16</TT
> or <TT
CLASS="LITERAL"
>AUDIO_S16LSB</TT
></DT
><DD
><P
>Signed 16-bit little-endian samples</P
></DD
><DT
><TT
CLASS="LITERAL"
>AUDIO_U16MSB</TT
></DT
><DD
><P
>Unsigned 16-bit big-endian samples</P
></DD
><DT
><TT
CLASS="LITERAL"
>AUDIO_S16MSB</TT
></DT
><DD
><P
>Signed 16-bit big-endian samples</P
></DD
><DT
><TT
CLASS="LITERAL"
>AUDIO_U16SYS</TT
></DT
><DD
><P
>Either <TT
CLASS="LITERAL"
>AUDIO_U16LSB</TT
> or <TT
CLASS="LITERAL"
>AUDIO_U16MSB</TT
> depending on you systems endianness</P
></DD
><DT
><TT
CLASS="LITERAL"
>AUDIO_S16SYS</TT
></DT
><DD
><P
>Either <TT
CLASS="LITERAL"
>AUDIO_S16LSB</TT
> or <TT
CLASS="LITERAL"
>AUDIO_S16MSB</TT
> depending on you systems endianness</P
></DD
></DL
></DIV
></P
></TD
></TR
><TR
><TD
ALIGN="LEFT"
VALIGN="TOP"
><TT
CLASS="STRUCTFIELD"
><I
>channels</I
></TT
></TD
><TD
ALIGN="LEFT"
VALIGN="TOP"
>The number of seperate sound channels. 1 is mono (single channel), 2 is stereo (dual channel).</TD
></TR
><TR
><TD
ALIGN="LEFT"
VALIGN="TOP"
><TT
CLASS="STRUCTFIELD"
><I
>samples</I
></TT
></TD
><TD
ALIGN="LEFT"
VALIGN="TOP"
>When used with <A
HREF="sdlopenaudio.html"
><TT
CLASS="FUNCTION"
>SDL_OpenAudio</TT
></A
> this refers to the size of the audio buffer in samples. A sample a chunk of audio data of the size specified in <TT
CLASS="PARAMETER"
><I
>format</I
></TT
> mulitplied by the number of channels. When the <SPAN
CLASS="STRUCTNAME"
>SDL_AudioSpec</SPAN
> is used with <A
HREF="sdlloadwav.html"
><TT
CLASS="FUNCTION"
>SDL_LoadWAV</TT
></A
> <TT
CLASS="STRUCTFIELD"
><I
>samples</I
></TT
> is set to 4096.</TD
></TR
></TBODY
></TABLE
><P
></P
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></DIV
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><A
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></A
><H2
>See Also</H2
><P
><A
HREF="sdlopenaudio.html"
><TT
CLASS="FUNCTION"
>SDL_OpenAudio</TT
></A
>,
<A
HREF="sdlloadwav.html"
><TT
CLASS="FUNCTION"
>SDL_LoadWAV</TT
></A
></P
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