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Editors Note: The original patch was modified to use SDL_Delay() instead of
nanosleep because nanosleep may not be portable to all systems
using SDL with the ALSA backend. This may be a moot point with
the switch to blocking writes anyway...
Date: Sat, 27 Dec 2003 21:47:36 +0100
From: Michel Daenzer
To: Debian Bug Tracking System
Subject: [SDL] Bug#225252: [PATCH] ALSA fixes
Package: libsdl1.2debian-all
Version: 1.2.6-2
Severity: normal
Tags: patch
For SDL 1.2.6, the ALSA backend was changed to call snd_pcm_open() with
SND_PCM_NONBLOCK. That's a good idea per se, however, it causes high CPU
usage, interrupted sound and stuttering in some games here. Taking a nanosleep
whenever snd_pcm_writei() returns -EAGAIN fixes this, but I think it's more
efficient to use blocking mode for the actual sound playback. Feedback from the
SDL and ALSA lists appreciated.
The patch also fixes the default ALSA device to be used.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 04 Jan 2004 15:40:50 +0000 |
parents | 55f1f1b3e27d |
children |
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<HTML ><HEAD ><TITLE >Video Examples</TITLE ><META NAME="GENERATOR" CONTENT="Modular DocBook HTML Stylesheet Version 1.64 "><LINK REL="HOME" TITLE="SDL Library Documentation" HREF="index.html"><LINK REL="UP" TITLE="Examples" HREF="guideexamples.html"><LINK REL="PREVIOUS" TITLE="Examples" HREF="guideexamples.html"><LINK REL="NEXT" TITLE="Event Examples" HREF="guideeventexamples.html"></HEAD ><BODY CLASS="SECT1" BGCOLOR="#FFF8DC" TEXT="#000000" LINK="#0000ee" VLINK="#551a8b" ALINK="#ff0000" ><DIV CLASS="NAVHEADER" ><TABLE WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TH COLSPAN="3" ALIGN="center" >SDL Library Documentation</TH ></TR ><TR ><TD WIDTH="10%" ALIGN="left" VALIGN="bottom" ><A HREF="guideexamples.html" >Prev</A ></TD ><TD WIDTH="80%" ALIGN="center" VALIGN="bottom" >Chapter 4. Examples</TD ><TD WIDTH="10%" ALIGN="right" VALIGN="bottom" ><A HREF="guideeventexamples.html" >Next</A ></TD ></TR ></TABLE ><HR ALIGN="LEFT" WIDTH="100%"></DIV ><DIV CLASS="SECT1" ><H1 CLASS="SECT1" ><A NAME="GUIDEVIDEOEXAMPLES" >Video Examples</A ></H1 ><P ></P ><DIV CLASS="SECT2" ><H2 CLASS="SECT2" ><A NAME="AEN375" >Initializing the video display</A ></H2 ><P ><PRE CLASS="PROGRAMLISTING" > SDL_Surface *screen; /* Initialize the SDL library */ if( SDL_Init(SDL_INIT_VIDEO) < 0 ) { fprintf(stderr, "Couldn't initialize SDL: %s\n", SDL_GetError()); exit(1); } /* Clean up on exit */ atexit(SDL_Quit); /* Initialize the display in a 640x480 8-bit palettized mode */ screen = SDL_SetVideoMode(640, 480, 8, SDL_SWSURFACE); if ( screen == NULL ) { fprintf(stderr, "Couldn't set 640x480x8 video mode: %s\n", SDL_GetError()); exit(1); }</PRE ></P ></DIV ><DIV CLASS="SECT2" ><H2 CLASS="SECT2" ><A NAME="AEN379" >Initializing the best video mode</A ></H2 ><P ><PRE CLASS="PROGRAMLISTING" > /* Have a preference for 8-bit, but accept any depth */ screen = SDL_SetVideoMode(640, 480, 8, SDL_SWSURFACE|SDL_ANYFORMAT); if ( screen == NULL ) { fprintf(stderr, "Couldn't set 640x480x8 video mode: %s\n", SDL_GetError()); exit(1); } printf("Set 640x480 at %d bits-per-pixel mode\n", screen->format->BitsPerPixel);</PRE ></P ></DIV ><DIV CLASS="SECT2" ><H2 CLASS="SECT2" ><A NAME="AEN383" >Loading and displaying a BMP file</A ></H2 ><P ><PRE CLASS="PROGRAMLISTING" > SDL_Surface *image; SDL_Rect dest; int ncolors, i; SDL_Color *colors; /* Load the BMP file into a surface */ image = SDL_LoadBMP("sample.bmp"); if ( image == NULL ) { fprintf(stderr, "Couldn't load sample.bmp: %s\n", SDL_GetError()); return; } /* Set the display colors -- SDL_SetColors() only does something on palettized displays, but it doesn't hurt anything on HiColor or TrueColor displays. If the display colors have already been set, this step can be skipped, and the library will automatically map the image to the current display colors. */ if ( image->format->palette ) { ncolors = image->format->palette->ncolors; colors = (SDL_Color *)malloc(ncolors*sizeof(SDL_Color)); memcpy(colors, image->format->palette->colors, ncolors); } else { int r, g, b; /* Allocate 256 color palette */ ncolors = 256; colors = (SDL_Color *)malloc(ncolors*sizeof(SDL_Color)); /* Set a 3,3,2 color cube */ for ( r=0; r<8; ++r ) { for ( g=0; g<8; ++g ) { for ( b=0; b<4; ++b ) { i = ((r<<5)|(g<<2)|b); colors[i].r = r<<5; colors[i].g = g<<5; colors[i].b = b<<6; } } } /* Note: A better way of allocating the palette might be to calculate the frequency of colors in the image and create a palette based on that information. */ } /* Set colormap, try for all the colors, but don't worry about it */ SDL_SetColors(screen, colors, 0, ncolors); free(colors); /* Blit onto the screen surface */ dest.x = 0; dest.y = 0; dest.w = image->w; dest.h = image->h; SDL_BlitSurface(image, NULL, screen, &dest); SDL_UpdateRects(screen, 1, &dest); /* Free the allocated BMP surface */ SDL_FreeSurface(image); return;</PRE ></P ></DIV ><DIV CLASS="SECT2" ><H2 CLASS="SECT2" ><A NAME="AEN387" >Drawing directly to the display</A ></H2 ><P ><PRE CLASS="PROGRAMLISTING" > /* Code to set a yellow pixel at the center of the screen */ Sint32 X, Y; Uint32 pixel; Uint8 *bits, bpp; /* Map the color yellow to this display (R=0xFF, G=0xFF, B=0x00) Note: If the display is palettized, you must set the palette first. */ pixel = SDL_MapRGB(screen->format, 0xFF, 0xFF, 0x00); /* Calculate the framebuffer offset of the center of the screen */ if ( SDL_MUSTLOCK(screen) ) { if ( SDL_LockSurface(screen) < 0 ) return; } bpp = screen->format->BytesPerPixel; X = screen->w/2; Y = screen->h/2; bits = ((Uint8 *)screen->pixels)+Y*screen->pitch+X*bpp; /* Set the pixel */ switch(bpp) { case 1: *((Uint8 *)(bits)) = (Uint8)pixel; break; case 2: *((Uint16 *)(bits)) = (Uint16)pixel; break; case 3: { /* Format/endian independent */ Uint8 r, g, b; r = (pixel>>screen->format->Rshift)&0xFF; g = (pixel>>screen->format->Gshift)&0xFF; b = (pixel>>screen->format->Bshift)&0xFF; *((bits)+screen->format->Rshift/8) = r; *((bits)+screen->format->Gshift/8) = g; *((bits)+screen->format->Bshift/8) = b; } break; case 4: *((Uint32 *)(bits)) = (Uint32)pixel; break; } /* Update the display */ if ( SDL_MUSTLOCK(screen) ) { SDL_UnlockSurface(screen); } SDL_UpdateRect(screen, X, Y, 1, 1); return;</PRE ></P ></DIV ><DIV CLASS="SECT2" ><H2 CLASS="SECT2" ><A NAME="AEN391" >Fastest possible surface blit</A ></H2 ><P >There are three different ways you can draw an image to the screen: <P ></P ><TABLE BORDER="0" ><TBODY ><TR ><TD >1.Create a surface and use <A HREF="sdlblitsurface.html" ><TT CLASS="FUNCTION" >SDL_BlitSurface</TT ></A > to blit it to the screen</TD ></TR ><TR ><TD >2.Create the video surface in system memory and call <A HREF="sdlupdaterect.html" ><TT CLASS="FUNCTION" >SDL_UpdateRect</TT ></A ></TD ></TR ><TR ><TD >3.Create the video surface in video memory and call <A HREF="sdllocksurface.html" ><TT CLASS="FUNCTION" >SDL_LockSurface</TT ></A ></TD ></TR ></TBODY ></TABLE ><P ></P > The best way to do this is to combine methods: <PRE CLASS="PROGRAMLISTING" >#include <stdio.h> #include <stdlib.h> #include "SDL.h" #include "SDL_timer.h" void ComplainAndExit(void) { fprintf(stderr, "Problem: %s\n", SDL_GetError()); exit(1); } int main(int argc, char *argv[]) { SDL_PixelFormat fmt; SDL_Surface *screen, *locked; SDL_Surface *imagebmp, *image; SDL_Rect dstrect; int i; Uint8 *buffer; /* Initialize SDL */ if ( SDL_Init(SDL_INIT_VIDEO) < 0 ) { ComplainAndExit(); } atexit(SDL_Quit); /* Load a BMP image into a surface */ imagebmp = SDL_LoadBMP("image.bmp"); if ( imagebmp == NULL ) { ComplainAndExit(); } /* Set the video mode (640x480 at native depth) */ screen = SDL_SetVideoMode(640, 480, 0, SDL_HWSURFACE|SDL_FULLSCREEN); if ( screen == NULL ) { ComplainAndExit(); } /* Set the video colormap */ if ( imagebmp->format->palette != NULL ) { SDL_SetColors(screen, imagebmp->format->palette->colors, 0, imagebmp->format->palette->ncolors); } /* Convert the image to the video format (maps colors) */ image = SDL_DisplayFormat(imagebmp); SDL_FreeSurface(imagebmp); if ( image == NULL ) { ComplainAndExit(); } /* Draw bands of color on the raw surface */ if ( SDL_MUSTLOCK(screen) ) { if ( SDL_LockSurface(screen) < 0 ) ComplainAndExit(); } buffer=(Uint8 *)screen->pixels; for ( i=0; i<screen->h; ++i ) { memset(buffer,(i*255)/screen->h, screen->w*screen->format->BytesPerPixel); buffer += screen->pitch; } if ( SDL_MUSTLOCK(screen) ) { SDL_UnlockSurface(screen); } /* Blit the image to the center of the screen */ dstrect.x = (screen->w-image->w)/2; dstrect.y = (screen->h-image->h)/2; dstrect.w = image->w; dstrect.h = image->h; if ( SDL_BlitSurface(image, NULL, screen, &dstrect) < 0 ) { SDL_FreeSurface(image); ComplainAndExit(); } SDL_FreeSurface(image); /* Update the screen */ SDL_UpdateRects(screen, 1, &dstrect); SDL_Delay(5000); /* Wait 5 seconds */ exit(0); }</PRE ></P ></DIV ></DIV ><DIV CLASS="NAVFOOTER" ><HR ALIGN="LEFT" WIDTH="100%"><TABLE WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" ><A HREF="guideexamples.html" >Prev</A ></TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="index.html" >Home</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" ><A HREF="guideeventexamples.html" >Next</A ></TD ></TR ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" >Examples</TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="guideexamples.html" >Up</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" >Event Examples</TD ></TR ></TABLE ></DIV ></BODY ></HTML >