Mercurial > sdl-ios-xcode
view docs/man3/SDL_PauseAudio.3 @ 4368:4c088d2b29eb SDL-1.2
Fixed bug #861
C.W. Betts 2009-10-19 19:16:41 PDT
In 64-bit libraries, the fork reference is a different size than in 32-bit.
Apple has tried to help this transition by making a typedef called FSIORefNum,
but it is only available in Mac OS X 10.5 headers or later. I first noticed
this bug in Mac OS X's CD player code, and the patch is set to fix it
accordingly. This might also be an issue in SDL_QuartzVideo.m
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Tue, 20 Oct 2009 03:45:06 +0000 |
parents | 1238da4a7112 |
children |
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.TH "SDL_PauseAudio" "3" "Tue 11 Sep 2001, 22:58" "SDL" "SDL API Reference" .SH "NAME" SDL_PauseAudio \- Pauses and unpauses the audio callback processing .SH "SYNOPSIS" .PP \fB#include "SDL\&.h" .sp \fBvoid \fBSDL_PauseAudio\fP\fR(\fBint pause_on\fR); .SH "DESCRIPTION" .PP This function pauses and unpauses the audio callback processing\&. It should be called with \fBpause_on\fR=0 after opening the audio device to start playing sound\&. This is so you can safely initialize data for your callback function after opening the audio device\&. Silence will be written to the audio device during the pause\&. .SH "SEE ALSO" .PP \fI\fBSDL_GetAudioStatus\fP\fR, \fI\fBSDL_OpenAudio\fP\fR .\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:58