Mercurial > sdl-ios-xcode
view README.Porting @ 4368:4c088d2b29eb SDL-1.2
Fixed bug #861
C.W. Betts 2009-10-19 19:16:41 PDT
In 64-bit libraries, the fork reference is a different size than in 32-bit.
Apple has tried to help this transition by making a typedef called FSIORefNum,
but it is only available in Mac OS X 10.5 headers or later. I first noticed
this bug in Mac OS X's CD player code, and the patch is set to fix it
accordingly. This might also be an issue in SDL_QuartzVideo.m
author | Sam Lantinga <slouken@libsdl.org> |
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date | Tue, 20 Oct 2009 03:45:06 +0000 |
parents | b2b476a4a73c |
children | 103760c3a5dc |
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* Porting To A New Platform The first thing you have to do when porting to a new platform, is look at include/SDL_platform.h and create an entry there for your operating system. The standard format is __PLATFORM__, where PLATFORM is the name of the OS. Ideally SDL_platform.h will be able to auto-detect the system it's building on based on C preprocessor symbols. There are two basic ways of building SDL at the moment: 1. The "UNIX" way: ./configure; make; make install If you have a GNUish system, then you might try this. Edit configure.in, take a look at the large section labelled: "Set up the configuration based on the target platform!" Add a section for your platform, and then re-run autogen.sh and build! 2. Using an IDE: If you're using an IDE or other non-configure build system, you'll probably want to create a custom SDL_config.h for your platform. Edit SDL_config.h, add a section for your platform, and create a custom SDL_config_{platform}.h, based on SDL_config.h.minimal and SDL_config.h.in Add the top level include directory to the header search path, and then add the following sources to the project: src/*.c src/audio/*.c src/cdrom/*.c src/cpuinfo/*.c src/events/*.c src/file/*.c src/joystick/*.c src/stdlib/*.c src/thread/*.c src/timer/*.c src/video/*.c src/audio/disk/*.c src/video/dummy/*.c src/joystick/dummy/*.c src/cdrom/dummy/*.c src/thread/generic/*.c src/timer/dummy/*.c src/loadso/dummy/*.c Once you have a working library without any drivers, you can go back to each of the major subsystems and start implementing drivers for your platform. If you have any questions, don't hesitate to ask on the SDL mailing list: http://www.libsdl.org/mailing-list.php Enjoy! Sam Lantinga (slouken@libsdl.org)