view test/testsem.c @ 2268:4baee598306d

Date: Thu, 05 Jul 2007 14:02:33 -0700 From: Sam Lantinga Subject: SDL 1.3 keyboard plan After lots of discussion with Christian, this is what we came up with: > So, to sum up... > SDLK_* become the physical keys, starting at > (1<<21) > We create a macro SDLK_INDEX(X) > We have two functions SDL_GetLayoutKey(SDLKey) and SDL_GetKeyName() > SDL_GetLayoutKey maps to UCS4 for printable characters, and SDLK* for non-printable characters > and does so based on the OS's current keyboard layout > SDL_GetKeyName() handles both SDLK_* and UCS4, converting UCS4 to UTF-8 and converting SDLK_* into our names, which are UTF-8 for printable characters. > WASD folks use SDLK_*, and 'I' folks use SDL_GetLayoutKey(SDLK_*) Here is the patch he came up with, and his e-mail about it: Date: Fri, 17 Aug 2007 19:50:28 +0200 From: Christian Walther Subject: Re: SDL 1.3 keyboard plan > Sounds great, go ahead and send me a patch. Here goes! Thanks for having a look. Don't hesitate to comment if anything does not conform to your ideas. One caveat: Committing this now may break compilability of some video drivers - specifically, if they use any of the SDLK_* codes that were obsoleted and moved into SDL_compat.h. I only tried Cocoa (which did break, but is already fixed) and X11 (which didn't, but then its key handling is #iffed out). If that's a problem, it may need to go into a branch. -Christian
author Sam Lantinga <slouken@libsdl.org>
date Sun, 19 Aug 2007 14:52:52 +0000
parents c121d94672cb
children d547877e355e
line wrap: on
line source


/* Simple test of the SDL semaphore code */

#include <stdio.h>
#include <stdlib.h>
#include <signal.h>

#include "SDL.h"
#include "SDL_thread.h"

#define NUM_THREADS 10

static SDL_sem *sem;
int alive = 1;

int SDLCALL
ThreadFunc(void *data)
{
    int threadnum = (int) (uintptr_t) data;
    while (alive) {
        SDL_SemWait(sem);
        fprintf(stderr,
                "Thread number %d has got the semaphore (value = %d)!\n",
                threadnum, SDL_SemValue(sem));
        SDL_Delay(200);
        SDL_SemPost(sem);
        fprintf(stderr,
                "Thread number %d has released the semaphore (value = %d)!\n",
                threadnum, SDL_SemValue(sem));
        SDL_Delay(1);           /* For the scheduler */
    }
    printf("Thread number %d exiting.\n", threadnum);
    return 0;
}

static void
killed(int sig)
{
    alive = 0;
}

int
main(int argc, char **argv)
{
    SDL_Thread *threads[NUM_THREADS];
    uintptr_t i;
    int init_sem;

    if (argc < 2) {
        fprintf(stderr, "Usage: %s init_value\n", argv[0]);
        return (1);
    }

    /* Load the SDL library */
    if (SDL_Init(0) < 0) {
        fprintf(stderr, "Couldn't initialize SDL: %s\n", SDL_GetError());
        return (1);
    }
    signal(SIGTERM, killed);
    signal(SIGINT, killed);

    init_sem = atoi(argv[1]);
    sem = SDL_CreateSemaphore(init_sem);

    printf("Running %d threads, semaphore value = %d\n", NUM_THREADS,
           init_sem);
    /* Create all the threads */
    for (i = 0; i < NUM_THREADS; ++i) {
        threads[i] = SDL_CreateThread(ThreadFunc, (void *) i);
    }

    /* Wait 10 seconds */
    SDL_Delay(10 * 1000);

    /* Wait for all threads to finish */
    printf("Waiting for threads to finish\n");
    alive = 0;
    for (i = 0; i < NUM_THREADS; ++i) {
        SDL_WaitThread(threads[i], NULL);
    }
    printf("Finished waiting for threads\n");

    SDL_DestroySemaphore(sem);
    SDL_Quit();
    return (0);
}