view src/thread/pth/SDL_syscond.c @ 2268:4baee598306d

Date: Thu, 05 Jul 2007 14:02:33 -0700 From: Sam Lantinga Subject: SDL 1.3 keyboard plan After lots of discussion with Christian, this is what we came up with: > So, to sum up... > SDLK_* become the physical keys, starting at > (1<<21) > We create a macro SDLK_INDEX(X) > We have two functions SDL_GetLayoutKey(SDLKey) and SDL_GetKeyName() > SDL_GetLayoutKey maps to UCS4 for printable characters, and SDLK* for non-printable characters > and does so based on the OS's current keyboard layout > SDL_GetKeyName() handles both SDLK_* and UCS4, converting UCS4 to UTF-8 and converting SDLK_* into our names, which are UTF-8 for printable characters. > WASD folks use SDLK_*, and 'I' folks use SDL_GetLayoutKey(SDLK_*) Here is the patch he came up with, and his e-mail about it: Date: Fri, 17 Aug 2007 19:50:28 +0200 From: Christian Walther Subject: Re: SDL 1.3 keyboard plan > Sounds great, go ahead and send me a patch. Here goes! Thanks for having a look. Don't hesitate to comment if anything does not conform to your ideas. One caveat: Committing this now may break compilability of some video drivers - specifically, if they use any of the SDLK_* codes that were obsoleted and moved into SDL_compat.h. I only tried Cocoa (which did break, but is already fixed) and X11 (which didn't, but then its key handling is #iffed out). If that's a problem, it may need to go into a branch. -Christian
author Sam Lantinga <slouken@libsdl.org>
date Sun, 19 Aug 2007 14:52:52 +0000
parents c121d94672cb
children 99210400e8b9
line wrap: on
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2006 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

/*
 *	GNU pth conditions variables
 *
 *	Patrice Mandin
 */

#include <pth.h>

#include "SDL_thread.h"
#include "SDL_sysmutex_c.h"

struct SDL_cond
{
    pth_cond_t condpth_p;
};

/* Create a condition variable */
SDL_cond *
SDL_CreateCond(void)
{
    SDL_cond *cond;

    cond = (SDL_cond *) SDL_malloc(sizeof(SDL_cond));
    if (cond) {
        if (pth_cond_init(&(cond->condpth_p)) < 0) {
            SDL_SetError("pthread_cond_init() failed");
            SDL_free(cond);
            cond = NULL;
        }
    } else {
        SDL_OutOfMemory();
    }
    return (cond);
}

/* Destroy a condition variable */
void
SDL_DestroyCond(SDL_cond * cond)
{
    if (cond) {
        SDL_free(cond);
    }
}

/* Restart one of the threads that are waiting on the condition variable */
int
SDL_CondSignal(SDL_cond * cond)
{
    int retval;

    if (!cond) {
        SDL_SetError("Passed a NULL condition variable");
        return -1;
    }

    retval = 0;
    if (pth_cond_notify(&(cond->condpth_p), FALSE) != 0) {
        SDL_SetError("pth_cond_notify() failed");
        retval = -1;
    }
    return retval;
}

/* Restart all threads that are waiting on the condition variable */
int
SDL_CondBroadcast(SDL_cond * cond)
{
    int retval;

    if (!cond) {
        SDL_SetError("Passed a NULL condition variable");
        return -1;
    }

    retval = 0;
    if (pth_cond_notify(&(cond->condpth_p), TRUE) != 0) {
        SDL_SetError("pth_cond_notify() failed");
        retval = -1;
    }
    return retval;
}

/* Wait on the condition variable for at most 'ms' milliseconds.
   The mutex must be locked before entering this function!
   The mutex is unlocked during the wait, and locked again after the wait.

Typical use:

Thread A:
	SDL_LockMutex(lock);
	while ( ! condition ) {
		SDL_CondWait(cond);
	}
	SDL_UnlockMutex(lock);

Thread B:
	SDL_LockMutex(lock);
	...
	condition = true;
	...
	SDL_UnlockMutex(lock);
 */
int
SDL_CondWaitTimeout(SDL_cond * cond, SDL_mutex * mutex, Uint32 ms)
{
    int retval;
    pth_event_t ev;
    int sec;

    if (!cond) {
        SDL_SetError("Passed a NULL condition variable");
        return -1;
    }

    retval = 0;

    sec = ms / 1000;
    ev = pth_event(PTH_EVENT_TIME,
                   pth_timeout(sec, (ms - sec * 1000) * 1000));

    if (pth_cond_await(&(cond->condpth_p), &(mutex->mutexpth_p), ev) != 0) {
        SDL_SetError("pth_cond_await() failed");
        retval = -1;
    }

    pth_event_free(ev, PTH_FREE_ALL);

    return retval;
}

/* Wait on the condition variable forever */
int
SDL_CondWait(SDL_cond * cond, SDL_mutex * mutex)
{
    int retval;

    if (!cond) {
        SDL_SetError("Passed a NULL condition variable");
        return -1;
    }

    retval = 0;
    if (pth_cond_await(&(cond->condpth_p), &(mutex->mutexpth_p), NULL) != 0) {
        SDL_SetError("pth_cond_await() failed");
        retval = -1;
    }
    return retval;
}

/* vi: set ts=4 sw=4 expandtab: */