view src/thread/os2/SDL_systhread.c @ 2268:4baee598306d

Date: Thu, 05 Jul 2007 14:02:33 -0700 From: Sam Lantinga Subject: SDL 1.3 keyboard plan After lots of discussion with Christian, this is what we came up with: > So, to sum up... > SDLK_* become the physical keys, starting at > (1<<21) > We create a macro SDLK_INDEX(X) > We have two functions SDL_GetLayoutKey(SDLKey) and SDL_GetKeyName() > SDL_GetLayoutKey maps to UCS4 for printable characters, and SDLK* for non-printable characters > and does so based on the OS's current keyboard layout > SDL_GetKeyName() handles both SDLK_* and UCS4, converting UCS4 to UTF-8 and converting SDLK_* into our names, which are UTF-8 for printable characters. > WASD folks use SDLK_*, and 'I' folks use SDL_GetLayoutKey(SDLK_*) Here is the patch he came up with, and his e-mail about it: Date: Fri, 17 Aug 2007 19:50:28 +0200 From: Christian Walther Subject: Re: SDL 1.3 keyboard plan > Sounds great, go ahead and send me a patch. Here goes! Thanks for having a look. Don't hesitate to comment if anything does not conform to your ideas. One caveat: Committing this now may break compilability of some video drivers - specifically, if they use any of the SDLK_* codes that were obsoleted and moved into SDL_compat.h. I only tried Cocoa (which did break, but is already fixed) and X11 (which didn't, but then its key handling is #iffed out). If that's a problem, it may need to go into a branch. -Christian
author Sam Lantinga <slouken@libsdl.org>
date Sun, 19 Aug 2007 14:52:52 +0000
parents c121d94672cb
children 4436464c4f51
line wrap: on
line source

/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2006 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

/* OS/2 thread management routines for SDL */

#include <process.h>
#define INCL_DOSERRORS
#define INCL_DOSPROCESS
#include <os2.h>

#include "SDL_thread.h"
#include "../SDL_systhread.h"
#include "../SDL_thread_c.h"

typedef struct ThreadStartParms
{
    void *args;
    pfnSDL_CurrentEndThread pfnCurrentEndThread;
} tThreadStartParms, *pThreadStartParms;

static void
threadfunc(void *pparm)
{
    pThreadStartParms pThreadParms = pparm;
    pfnSDL_CurrentEndThread pfnCurrentEndThread = NULL;

    // Call the thread function!
    SDL_RunThread(pThreadParms->args);

    // Get the current endthread we have to use!
    if (pThreadParms) {
        pfnCurrentEndThread = pThreadParms->pfnCurrentEndThread;
        SDL_free(pThreadParms);
    }
    // Call endthread!
    if (pfnCurrentEndThread)
        (*pfnCurrentEndThread) ();
}

int
SDL_SYS_CreateThread(SDL_Thread * thread, void *args,
                     pfnSDL_CurrentBeginThread pfnBeginThread,
                     pfnSDL_CurrentEndThread pfnEndThread)
{
    pThreadStartParms pThreadParms = SDL_malloc(sizeof(tThreadStartParms));
    if (!pThreadParms) {
        SDL_SetError("Not enough memory to create thread");
        return (-1);
    }
    // Save the function which we will have to call to clear the RTL of calling app!
    pThreadParms->pfnCurrentEndThread = pfnEndThread;
    // Also save the real parameters we have to pass to thread function
    pThreadParms->args = args;
    // Start the thread using the runtime library of calling app!
    thread->threadid = thread->handle =
        (*pfnBeginThread) (threadfunc, NULL, 512 * 1024, pThreadParms);
    if ((int) thread->threadid <= 0) {
        SDL_SetError("Not enough resources to create thread");
        return (-1);
    }
    return (0);
}

void
SDL_SYS_SetupThread(void)
{
    return;
}

DECLSPEC Uint32 SDLCALL
SDL_ThreadID(void)
{
    PTIB tib;
    DosGetInfoBlocks(&tib, NULL);
    return ((Uint32) (tib->tib_ptib2->tib2_ultid));
}

void
SDL_SYS_WaitThread(SDL_Thread * thread)
{
    TID tid = thread->handle;
    DosWaitThread(&tid, DCWW_WAIT);
}

/* WARNING: This function is really a last resort.
 * Threads should be signaled and then exit by themselves.
 * TerminateThread() doesn't perform stack and DLL cleanup.
 */
void
SDL_SYS_KillThread(SDL_Thread * thread)
{
    DosKillThread(thread->handle);
}

/* vi: set ts=4 sw=4 expandtab: */