view src/thread/generic/SDL_syscond.c @ 2268:4baee598306d

Date: Thu, 05 Jul 2007 14:02:33 -0700 From: Sam Lantinga Subject: SDL 1.3 keyboard plan After lots of discussion with Christian, this is what we came up with: > So, to sum up... > SDLK_* become the physical keys, starting at > (1<<21) > We create a macro SDLK_INDEX(X) > We have two functions SDL_GetLayoutKey(SDLKey) and SDL_GetKeyName() > SDL_GetLayoutKey maps to UCS4 for printable characters, and SDLK* for non-printable characters > and does so based on the OS's current keyboard layout > SDL_GetKeyName() handles both SDLK_* and UCS4, converting UCS4 to UTF-8 and converting SDLK_* into our names, which are UTF-8 for printable characters. > WASD folks use SDLK_*, and 'I' folks use SDL_GetLayoutKey(SDLK_*) Here is the patch he came up with, and his e-mail about it: Date: Fri, 17 Aug 2007 19:50:28 +0200 From: Christian Walther Subject: Re: SDL 1.3 keyboard plan > Sounds great, go ahead and send me a patch. Here goes! Thanks for having a look. Don't hesitate to comment if anything does not conform to your ideas. One caveat: Committing this now may break compilability of some video drivers - specifically, if they use any of the SDLK_* codes that were obsoleted and moved into SDL_compat.h. I only tried Cocoa (which did break, but is already fixed) and X11 (which didn't, but then its key handling is #iffed out). If that's a problem, it may need to go into a branch. -Christian
author Sam Lantinga <slouken@libsdl.org>
date Sun, 19 Aug 2007 14:52:52 +0000
parents c121d94672cb
children 99210400e8b9
line wrap: on
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2006 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

/* An implementation of condition variables using semaphores and mutexes */
/*
   This implementation borrows heavily from the BeOS condition variable
   implementation, written by Christopher Tate and Owen Smith.  Thanks!
 */

#include "SDL_thread.h"

struct SDL_cond
{
    SDL_mutex *lock;
    int waiting;
    int signals;
    SDL_sem *wait_sem;
    SDL_sem *wait_done;
};

/* Create a condition variable */
SDL_cond *
SDL_CreateCond(void)
{
    SDL_cond *cond;

    cond = (SDL_cond *) SDL_malloc(sizeof(SDL_cond));
    if (cond) {
        cond->lock = SDL_CreateMutex();
        cond->wait_sem = SDL_CreateSemaphore(0);
        cond->wait_done = SDL_CreateSemaphore(0);
        cond->waiting = cond->signals = 0;
        if (!cond->lock || !cond->wait_sem || !cond->wait_done) {
            SDL_DestroyCond(cond);
            cond = NULL;
        }
    } else {
        SDL_OutOfMemory();
    }
    return (cond);
}

/* Destroy a condition variable */
void
SDL_DestroyCond(SDL_cond * cond)
{
    if (cond) {
        if (cond->wait_sem) {
            SDL_DestroySemaphore(cond->wait_sem);
        }
        if (cond->wait_done) {
            SDL_DestroySemaphore(cond->wait_done);
        }
        if (cond->lock) {
            SDL_DestroyMutex(cond->lock);
        }
        SDL_free(cond);
    }
}

/* Restart one of the threads that are waiting on the condition variable */
int
SDL_CondSignal(SDL_cond * cond)
{
    if (!cond) {
        SDL_SetError("Passed a NULL condition variable");
        return -1;
    }

    /* If there are waiting threads not already signalled, then
       signal the condition and wait for the thread to respond.
     */
    SDL_LockMutex(cond->lock);
    if (cond->waiting > cond->signals) {
        ++cond->signals;
        SDL_SemPost(cond->wait_sem);
        SDL_UnlockMutex(cond->lock);
        SDL_SemWait(cond->wait_done);
    } else {
        SDL_UnlockMutex(cond->lock);
    }

    return 0;
}

/* Restart all threads that are waiting on the condition variable */
int
SDL_CondBroadcast(SDL_cond * cond)
{
    if (!cond) {
        SDL_SetError("Passed a NULL condition variable");
        return -1;
    }

    /* If there are waiting threads not already signalled, then
       signal the condition and wait for the thread to respond.
     */
    SDL_LockMutex(cond->lock);
    if (cond->waiting > cond->signals) {
        int i, num_waiting;

        num_waiting = (cond->waiting - cond->signals);
        cond->signals = cond->waiting;
        for (i = 0; i < num_waiting; ++i) {
            SDL_SemPost(cond->wait_sem);
        }
        /* Now all released threads are blocked here, waiting for us.
           Collect them all (and win fabulous prizes!) :-)
         */
        SDL_UnlockMutex(cond->lock);
        for (i = 0; i < num_waiting; ++i) {
            SDL_SemWait(cond->wait_done);
        }
    } else {
        SDL_UnlockMutex(cond->lock);
    }

    return 0;
}

/* Wait on the condition variable for at most 'ms' milliseconds.
   The mutex must be locked before entering this function!
   The mutex is unlocked during the wait, and locked again after the wait.

Typical use:

Thread A:
	SDL_LockMutex(lock);
	while ( ! condition ) {
		SDL_CondWait(cond);
	}
	SDL_UnlockMutex(lock);

Thread B:
	SDL_LockMutex(lock);
	...
	condition = true;
	...
	SDL_UnlockMutex(lock);
 */
int
SDL_CondWaitTimeout(SDL_cond * cond, SDL_mutex * mutex, Uint32 ms)
{
    int retval;

    if (!cond) {
        SDL_SetError("Passed a NULL condition variable");
        return -1;
    }

    /* Obtain the protection mutex, and increment the number of waiters.
       This allows the signal mechanism to only perform a signal if there
       are waiting threads.
     */
    SDL_LockMutex(cond->lock);
    ++cond->waiting;
    SDL_UnlockMutex(cond->lock);

    /* Unlock the mutex, as is required by condition variable semantics */
    SDL_UnlockMutex(mutex);

    /* Wait for a signal */
    if (ms == SDL_MUTEX_MAXWAIT) {
        retval = SDL_SemWait(cond->wait_sem);
    } else {
        retval = SDL_SemWaitTimeout(cond->wait_sem, ms);
    }

    /* Let the signaler know we have completed the wait, otherwise
       the signaler can race ahead and get the condition semaphore
       if we are stopped between the mutex unlock and semaphore wait,
       giving a deadlock.  See the following URL for details:
       http://www-classic.be.com/aboutbe/benewsletter/volume_III/Issue40.html
     */
    SDL_LockMutex(cond->lock);
    if (cond->signals > 0) {
        /* If we timed out, we need to eat a condition signal */
        if (retval > 0) {
            SDL_SemWait(cond->wait_sem);
        }
        /* We always notify the signal thread that we are done */
        SDL_SemPost(cond->wait_done);

        /* Signal handshake complete */
        --cond->signals;
    }
    --cond->waiting;
    SDL_UnlockMutex(cond->lock);

    /* Lock the mutex, as is required by condition variable semantics */
    SDL_LockMutex(mutex);

    return retval;
}

/* Wait on the condition variable forever */
int
SDL_CondWait(SDL_cond * cond, SDL_mutex * mutex)
{
    return SDL_CondWaitTimeout(cond, mutex, SDL_MUTEX_MAXWAIT);
}

/* vi: set ts=4 sw=4 expandtab: */