Mercurial > sdl-ios-xcode
view src/thread/beos/SDL_systhread.c @ 2268:4baee598306d
Date: Thu, 05 Jul 2007 14:02:33 -0700
From: Sam Lantinga
Subject: SDL 1.3 keyboard plan
After lots of discussion with Christian, this is what we came up with:
> So, to sum up...
> SDLK_* become the physical keys, starting at > (1<<21)
> We create a macro SDLK_INDEX(X)
> We have two functions SDL_GetLayoutKey(SDLKey) and SDL_GetKeyName()
> SDL_GetLayoutKey maps to UCS4 for printable characters, and SDLK* for
non-printable characters
> and does so based on the OS's current keyboard layout
> SDL_GetKeyName() handles both SDLK_* and UCS4, converting UCS4 to UTF-8 and
converting SDLK_* into our names, which are UTF-8 for printable characters.
> WASD folks use SDLK_*, and 'I' folks use SDL_GetLayoutKey(SDLK_*)
Here is the patch he came up with, and his e-mail about it:
Date: Fri, 17 Aug 2007 19:50:28 +0200
From: Christian Walther
Subject: Re: SDL 1.3 keyboard plan
> Sounds great, go ahead and send me a patch.
Here goes! Thanks for having a look. Don't hesitate to comment if
anything does not conform to your ideas.
One caveat: Committing this now may break compilability of some video
drivers - specifically, if they use any of the SDLK_* codes that were
obsoleted and moved into SDL_compat.h. I only tried Cocoa (which did
break, but is already fixed) and X11 (which didn't, but then its key
handling is #iffed out). If that's a problem, it may need to go into
a branch.
-Christian
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 19 Aug 2007 14:52:52 +0000 |
parents | c121d94672cb |
children | 4436464c4f51 |
line wrap: on
line source
/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" /* BeOS thread management routines for SDL */ #include <stdio.h> #include <signal.h> #include <be/kernel/OS.h> #include "SDL_mutex.h" #include "SDL_thread.h" #include "../SDL_thread_c.h" #include "../SDL_systhread.h" static int sig_list[] = { SIGHUP, SIGINT, SIGQUIT, SIGPIPE, SIGALRM, SIGTERM, SIGWINCH, 0 }; void SDL_MaskSignals(sigset_t * omask) { sigset_t mask; int i; sigemptyset(&mask); for (i = 0; sig_list[i]; ++i) { sigaddset(&mask, sig_list[i]); } sigprocmask(SIG_BLOCK, &mask, omask); } void SDL_UnmaskSignals(sigset_t * omask) { sigprocmask(SIG_SETMASK, omask, NULL); } static int32 RunThread(void *data) { SDL_RunThread(data); return (0); } int SDL_SYS_CreateThread(SDL_Thread * thread, void *args) { /* Create the thread and go! */ thread->handle = spawn_thread(RunThread, "SDL", B_NORMAL_PRIORITY, args); if ((thread->handle == B_NO_MORE_THREADS) || (thread->handle == B_NO_MEMORY)) { SDL_SetError("Not enough resources to create thread"); return (-1); } resume_thread(thread->handle); return (0); } void SDL_SYS_SetupThread(void) { /* Mask asynchronous signals for this thread */ SDL_MaskSignals(NULL); } Uint32 SDL_ThreadID(void) { return ((Uint32) find_thread(NULL)); } void SDL_SYS_WaitThread(SDL_Thread * thread) { status_t the_status; wait_for_thread(thread->handle, &the_status); } void SDL_SYS_KillThread(SDL_Thread * thread) { kill_thread(thread->handle); } /* vi: set ts=4 sw=4 expandtab: */