view src/joystick/dc/SDL_sysjoystick.c @ 2268:4baee598306d

Date: Thu, 05 Jul 2007 14:02:33 -0700 From: Sam Lantinga Subject: SDL 1.3 keyboard plan After lots of discussion with Christian, this is what we came up with: > So, to sum up... > SDLK_* become the physical keys, starting at > (1<<21) > We create a macro SDLK_INDEX(X) > We have two functions SDL_GetLayoutKey(SDLKey) and SDL_GetKeyName() > SDL_GetLayoutKey maps to UCS4 for printable characters, and SDLK* for non-printable characters > and does so based on the OS's current keyboard layout > SDL_GetKeyName() handles both SDLK_* and UCS4, converting UCS4 to UTF-8 and converting SDLK_* into our names, which are UTF-8 for printable characters. > WASD folks use SDLK_*, and 'I' folks use SDL_GetLayoutKey(SDLK_*) Here is the patch he came up with, and his e-mail about it: Date: Fri, 17 Aug 2007 19:50:28 +0200 From: Christian Walther Subject: Re: SDL 1.3 keyboard plan > Sounds great, go ahead and send me a patch. Here goes! Thanks for having a look. Don't hesitate to comment if anything does not conform to your ideas. One caveat: Committing this now may break compilability of some video drivers - specifically, if they use any of the SDLK_* codes that were obsoleted and moved into SDL_compat.h. I only tried Cocoa (which did break, but is already fixed) and X11 (which didn't, but then its key handling is #iffed out). If that's a problem, it may need to go into a branch. -Christian
author Sam Lantinga <slouken@libsdl.org>
date Sun, 19 Aug 2007 14:52:52 +0000
parents c121d94672cb
children 99210400e8b9
line wrap: on
line source

/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2006 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

#ifdef SDL_JOYSTICK_DC

#include "SDL_events.h"
#include "SDL_joystick.h"
#include "../SDL_sysjoystick.h"
#include "../SDL_joystick_c.h"

#include <dc/maple.h>
#include <dc/maple/controller.h>

#define MAX_JOYSTICKS	8       /* only 2 are supported in the multimedia API */
#define MAX_AXES	6       /* each joystick can have up to 6 axes */
#define MAX_BUTTONS	8       /* and 8 buttons                      */
#define	MAX_HATS	2

#define	JOYNAMELEN	8

/* array to hold joystick ID values */
static uint8 SYS_Joystick_addr[MAX_JOYSTICKS];

/* The private structure used to keep track of a joystick */
struct joystick_hwdata
{
    cont_cond_t prev_cond;
    int prev_buttons;
};

/* Function to scan the system for joysticks.
 * This function should set SDL_numjoysticks to the number of available
 * joysticks.  Joystick 0 should be the system default joystick.
 * It should return 0, or -1 on an unrecoverable fatal error.
 */
int
SDL_SYS_JoystickInit(void)
{
    int numdevs;

    int p, u;

    numdevs = 0;
    for (p = 0; p < MAPLE_PORT_COUNT; p++) {
        for (u = 0; u < MAPLE_UNIT_COUNT; u++) {
            if (maple_device_func(p, u) & MAPLE_FUNC_CONTROLLER) {
                SYS_Joystick_addr[numdevs] = maple_addr(p, u);
                numdevs++;
            }
        }
    }

    return (numdevs);
}

/* Function to get the device-dependent name of a joystick */
const char *
SDL_SYS_JoystickName(int index)
{
    maple_device_t *dev;
    if (maple_compat_resolve
        (SYS_Joystick_addr[index], &dev, MAPLE_FUNC_CONTROLLER) != 0)
        return NULL;
    return dev->info.product_name;
}

/* Function to open a joystick for use.
   The joystick to open is specified by the index field of the joystick.
   This should fill the nbuttons and naxes fields of the joystick structure.
   It returns 0, or -1 if there is an error.
 */
int
SDL_SYS_JoystickOpen(SDL_Joystick * joystick)
{
    /* allocate memory for system specific hardware data */
    joystick->hwdata =
        (struct joystick_hwdata *) SDL_malloc(sizeof(*joystick->hwdata));
    if (joystick->hwdata == NULL) {
        SDL_OutOfMemory();
        return (-1);
    }
    SDL_memset(joystick->hwdata, 0, sizeof(*joystick->hwdata));

    /* fill nbuttons, naxes, and nhats fields */
    joystick->nbuttons = MAX_BUTTONS;
    joystick->naxes = MAX_AXES;
    joystick->nhats = MAX_HATS;
    return (0);
}


/* Function to update the state of a joystick - called as a device poll.
 * This function shouldn't update the joystick structure directly,
 * but instead should call SDL_PrivateJoystick*() to deliver events
 * and update joystick device state.
 */

void
SDL_SYS_JoystickUpdate(SDL_Joystick * joystick)
{
    const int sdl_buttons[] = {
        CONT_C,
        CONT_B,
        CONT_A,
        CONT_START,
        CONT_Z,
        CONT_Y,
        CONT_X,
        CONT_D
    };

    uint8 addr;
    cont_cond_t cond, *prev_cond;
    int buttons, prev_buttons, i, changed;

    addr = SYS_Joystick_addr[joystick->index];
    if (cont_get_cond(addr, &cond) < 0)
        return;

    buttons = cond.buttons;
    prev_buttons = joystick->hwdata->prev_buttons;
    changed = buttons ^ prev_buttons;

    if ((changed) &
        (CONT_DPAD_UP | CONT_DPAD_DOWN | CONT_DPAD_LEFT | CONT_DPAD_RIGHT)) {
        int hat = SDL_HAT_CENTERED;
        if (buttons & CONT_DPAD_UP)
            hat |= SDL_HAT_UP;
        if (buttons & CONT_DPAD_DOWN)
            hat |= SDL_HAT_DOWN;
        if (buttons & CONT_DPAD_LEFT)
            hat |= SDL_HAT_LEFT;
        if (buttons & CONT_DPAD_RIGHT)
            hat |= SDL_HAT_RIGHT;
        SDL_PrivateJoystickHat(joystick, 0, hat);
    }
    if ((changed) &
        (CONT_DPAD2_UP | CONT_DPAD2_DOWN | CONT_DPAD2_LEFT |
         CONT_DPAD2_RIGHT)) {
        int hat = SDL_HAT_CENTERED;
        if (buttons & CONT_DPAD2_UP)
            hat |= SDL_HAT_UP;
        if (buttons & CONT_DPAD2_DOWN)
            hat |= SDL_HAT_DOWN;
        if (buttons & CONT_DPAD2_LEFT)
            hat |= SDL_HAT_LEFT;
        if (buttons & CONT_DPAD2_RIGHT)
            hat |= SDL_HAT_RIGHT;
        SDL_PrivateJoystickHat(joystick, 1, hat);
    }

    for (i = 0; i < sizeof(sdl_buttons) / sizeof(sdl_buttons[0]); i++) {
        if (changed & sdl_buttons[i]) {
            SDL_PrivateJoystickButton(joystick, i,
                                      (buttons & sdl_buttons[i]) ?
                                      SDL_PRESSED : SDL_RELEASED);
        }
    }

    prev_cond = &joystick->hwdata->prev_cond;
    if (cond.joyx != prev_cond->joyx)
        SDL_PrivateJoystickAxis(joystick, 0, cond.joyx - 128);
    if (cond.joyy != prev_cond->joyy)
        SDL_PrivateJoystickAxis(joystick, 1, cond.joyy - 128);
    if (cond.rtrig != prev_cond->rtrig)
        SDL_PrivateJoystickAxis(joystick, 2, cond.rtrig);
    if (cond.ltrig != prev_cond->ltrig)
        SDL_PrivateJoystickAxis(joystick, 3, cond.ltrig);
    if (cond.joy2x != prev_cond->joy2x)
        SDL_PrivateJoystickAxis(joystick, 4, cond.joy2x - 128);
    if (cond.joy2y != prev_cond->joy2y)
        SDL_PrivateJoystickAxis(joystick, 5, cond.joy2y - 128);

    joystick->hwdata->prev_buttons = buttons;
    joystick->hwdata->prev_cond = cond;
}

/* Function to close a joystick after use */
void
SDL_SYS_JoystickClose(SDL_Joystick * joystick)
{
    if (joystick->hwdata != NULL) {
        /* free system specific hardware data */
        SDL_free(joystick->hwdata);
    }
}

/* Function to perform any system-specific joystick related cleanup */
void
SDL_SYS_JoystickQuit(void)
{
    return;
}

#endif /* SDL_JOYSTICK_DC */
/* vi: set ts=4 sw=4 expandtab: */