view src/audio/SDL_wave.h @ 2268:4baee598306d

Date: Thu, 05 Jul 2007 14:02:33 -0700 From: Sam Lantinga Subject: SDL 1.3 keyboard plan After lots of discussion with Christian, this is what we came up with: > So, to sum up... > SDLK_* become the physical keys, starting at > (1<<21) > We create a macro SDLK_INDEX(X) > We have two functions SDL_GetLayoutKey(SDLKey) and SDL_GetKeyName() > SDL_GetLayoutKey maps to UCS4 for printable characters, and SDLK* for non-printable characters > and does so based on the OS's current keyboard layout > SDL_GetKeyName() handles both SDLK_* and UCS4, converting UCS4 to UTF-8 and converting SDLK_* into our names, which are UTF-8 for printable characters. > WASD folks use SDLK_*, and 'I' folks use SDL_GetLayoutKey(SDLK_*) Here is the patch he came up with, and his e-mail about it: Date: Fri, 17 Aug 2007 19:50:28 +0200 From: Christian Walther Subject: Re: SDL 1.3 keyboard plan > Sounds great, go ahead and send me a patch. Here goes! Thanks for having a look. Don't hesitate to comment if anything does not conform to your ideas. One caveat: Committing this now may break compilability of some video drivers - specifically, if they use any of the SDLK_* codes that were obsoleted and moved into SDL_compat.h. I only tried Cocoa (which did break, but is already fixed) and X11 (which didn't, but then its key handling is #iffed out). If that's a problem, it may need to go into a branch. -Christian
author Sam Lantinga <slouken@libsdl.org>
date Sun, 19 Aug 2007 14:52:52 +0000
parents 6abc7e6f9817
children 99210400e8b9
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2006 Sam Lantinga

    This library is SDL_free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

/* WAVE files are little-endian */

/*******************************************/
/* Define values for Microsoft WAVE format */
/*******************************************/
#define RIFF		0x46464952      /* "RIFF" */
#define WAVE		0x45564157      /* "WAVE" */
#define FACT		0x74636166      /* "fact" */
#define LIST		0x5453494c      /* "LIST" */
#define FMT		0x20746D66      /* "fmt " */
#define DATA		0x61746164      /* "data" */
#define PCM_CODE	0x0001
#define MS_ADPCM_CODE	0x0002
#define IEEE_FLOAT_CODE	0x0003
#define IMA_ADPCM_CODE	0x0011
#define MP3_CODE	0x0055
#define WAVE_MONO	1
#define WAVE_STEREO	2

/* Normally, these three chunks come consecutively in a WAVE file */
typedef struct WaveFMT
{
/* Not saved in the chunk we read:
	Uint32	FMTchunk;
	Uint32	fmtlen;
*/
    Uint16 encoding;
    Uint16 channels;            /* 1 = mono, 2 = stereo */
    Uint32 frequency;           /* One of 11025, 22050, or 44100 Hz */
    Uint32 byterate;            /* Average bytes per second */
    Uint16 blockalign;          /* Bytes per sample block */
    Uint16 bitspersample;       /* One of 8, 12, 16, or 4 for ADPCM */
} WaveFMT;

/* The general chunk found in the WAVE file */
typedef struct Chunk
{
    Uint32 magic;
    Uint32 length;
    Uint8 *data;
} Chunk;
/* vi: set ts=4 sw=4 expandtab: */